One-armed Robber Wiki
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https://one-armed-robber.fandom.com/wiki/One-armed_Robber_Wiki
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Main Page
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2023-12-17T01:08:51Z
FANDOM
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FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO
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#REDIRECT [[One-armed Robber Wiki]]
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11A1
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2024-10-11T20:09:26Z
LuisWanWan
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Created page with "{{Weapon|title1=11A1|damage=60|firerate=350 RPM|capacity=7 Rounds|accuracy=60|recoil=60|reload=1.2s}} Truly a classic. Reliable, and used for over a century. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |S..."
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{{Weapon|title1=11A1|damage=60|firerate=350 RPM|capacity=7 Rounds|accuracy=60|recoil=60|reload=1.2s}}
Truly a classic. Reliable, and used for over a century.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
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|-
|Slate Red Dot
|Optic
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|-
|Suppressor
|Muzzle
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|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
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|-
|Flash Hider
|Muzzle
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|-
|Short Grip
|Grip
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|-
|Long Grip
|Grip
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|-
|Extended Mag
|Mag
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|-
|Quickdraw Mag
|Mag
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|}
==Trivia==
*Is being used for an easter egg.
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Attachments
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2024-01-13T16:34:05Z
Yakata52
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Created page with "attachments:"
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attachments:
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2024-01-22T21:36:18Z
CliffGuy404
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Attachments are extra parts that players can purchase for their [[weapons]], these offer stat changes that increase or decrease specific stats such as reload speed, damage, recoil, and accuracy. Note that some attachments have other effects that aren't listed in game, such as magazines affecting reserve ammo and suppressors not alerting enemies.
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Basic lock pick
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2025-08-03T21:29:35Z
Darcysuhhhhhh
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Created page with "The basic lock pick is a stealth starter tool in One-armed Robber."
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The basic lock pick is a stealth starter tool in One-armed Robber.
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Darcysuhhhhhh
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The basic lock pick is a starter stealth tool in One-armed Robber.
{{Tool|title1=Basic Lock pick|price=Free (Starter Tool)|usage=Unlocking doors|special_effect=N/A|image1=Basiclockpick.png}}
== Usage ==
The basic lock pick's usage is to unlock doors that are not powerlocked.
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Black Diamond Casino
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2024-05-12T15:22:02Z
Simonikoo
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Created page with "One of OAR [[heists]] {{Maps|title1=Black Diamond Casino|minimum_take=$50,000|maximum_take=$350,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} This casino is filled to the brim with with money, in the form of chips, cash and bonds! This also means that the casino is strictly secured with guards and cameras around every corner, and state of the art security systems. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=37SVsdll..."
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One of OAR [[heists]]
{{Maps|title1=Black Diamond Casino|minimum_take=$50,000|maximum_take=$350,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}
This casino is filled to the brim with with money, in the form of chips, cash and bonds! This also means that the casino is strictly secured with guards and cameras around every corner, and state of the art security systems.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=37SVsdllvHs Walkthrough]
[https://www.youtube.com/watch?v=DnNkAbSAxy8 Speedrun]
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Blinding Shield
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CliffGuy404
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Created page with "{{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}}"
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{{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}}
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Beanbeans424
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{{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}}'''Blinding Shields''' are a type of [[Shield|Shields]] that have shields which produce light, flashing the player.
== Abilities ==
The blinding shield activates when it senses players.
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Civilians
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2024-03-17T06:40:32Z
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Created page with "Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill."
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Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill.
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Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill.
{{NPC|title1=Civilian|health=1|damage=N/A|presence=Stealth & Loud}}
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Civilians are the only NPCs that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. Civilians currently don't do anything to the player in loud, although if you kill a civilian you will lose $5,000 from your final take. In stealth, civilians can alert guards once they've noticed you. If a civilian isn't tied, it will try to run in loud. Once a civilian sees a player, he/she will scream (other civilians and guards can't hear that).
{{NPC|title1=Civilians|health=1|damage=0|presence=Stealth & Loud}}
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Cosmetics
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CliffGuy404
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Created page with "Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes. All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being: * Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash. * Epic: The middle ground between the two, these cost exclusively..."
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Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes.
All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being:
* Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash.
* Epic: The middle ground between the two, these cost exclusively heist coins.
* Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins.
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Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes.
All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being:
* Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash.
* Epic: The middle ground between the two, these cost exclusively heist coins.
* Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins.
{| class="fandom-table"
|+Rare Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
!Cash Cost:
|-
|
|
|
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|-
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|-
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{| class="fandom-table"
|+Epic Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
|-
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|-
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|-
|
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|
|}
{| class="fandom-table"
|+Legendary Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
|-
|
|
|
|-
|
|
|
|-
|
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|
|}
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CliffGuy404
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Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes.
All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being:
* Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash.
* Epic: The middle ground between the two, these cost exclusively heist coins.
* Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins.
{| class="fandom-table"
|+Rare Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
!Cash Cost:
|-
|
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|
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|-
|
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|-
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|}
{| class="fandom-table"
|+Epic Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
|-
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|-
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|-
|
|
|
|}
{| class="fandom-table"
|+Legendary Cosmetics:
!Name:
!Type:
!Heist Coin Cost:
|-
|Eliminator
|Outfit
|450
|-
|
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|-
|
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|
|}
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Enemies
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CliffGuy404
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Enemies are the main force designed to impede robber's progress.
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CliffGuy404
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player's location after the alarm has gone off.
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CliffGuy404
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either be stuck in place, or walking into a wall/door, unable to reach their destination.
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or stuck walking into a wall/door, unable to reach their destination.
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or stuck walking into a wall/door, unable to reach their destination.
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
|-
|Security Guard
|Attacking Players/Investigating Player Actions
|-
|Police Officer
|Attacking Players
|-
|[[S.W.A.T Member]]
|Attacking Players
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
|-
|Security Guard
|Attacking Players/Investigating Player Actions
|-
|Police Officer
|Attacking Players
|-
|[[S.W.A.T Member]]
|Attacking Players
|}
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
|-
|Shield
|Attacking Players/Blinding Players
|-
|
|
|-
|Juggernaut
|Attacking Players
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
|-
|Security Guard
|Attacking Players/Investigating Player Actions
|-
|Police Officer
|Attacking Players
|-
|[[S.W.A.T Member]]
|Attacking Players
|}
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Ability:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow, and fairly low damage,
but eats large amounts of bullets before going down.
Large amounts of them can eat your ammo in no time
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
|-
|Security Guard
|Attacking Players/Investigating Player Actions
|-
|Police Officer
|Attacking Players
|-
|[[S.W.A.T Member]]
|Attacking Players
|}
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Ability:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
|-
|Security Guard
|Attacking Players/Investigating Player Actions
|-
|Police Officer
|Attacking Players
|-
|[[S.W.A.T Member]]
|Attacking Players
|}
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Ability:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
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Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
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wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
5gr9uoeriqxw6ogqwh1kvpugddxtbfn
217
216
2024-01-19T20:24:41Z
CliffGuy404
38274772
217
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|Shield
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
1r97uvx8l4tnyjdttwcl7ac50vnsp2h
226
217
2024-01-19T21:03:52Z
CliffGuy404
38274772
226
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|Interceptor
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
cdscclb6ejw5sf28z6e94ikvu61b61d
227
226
2024-01-19T21:06:10Z
CliffGuy404
38274772
227
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|Blinding Shield
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
0syvev37u8kdgs0ges38t9py2bp6aft
230
227
2024-01-19T21:18:59Z
CliffGuy404
38274772
230
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|Juggernaut
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|Saboteur
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
k5dq1x3zn7dfwgfvw61x9yq5tdwfqjn
235
230
2024-01-19T21:27:08Z
CliffGuy404
38274772
235
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
qy4phn7f3olmp3q81f0njww4o4br1y0
238
235
2024-01-19T21:29:35Z
CliffGuy404
38274772
238
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
kmumvc54lkkrqwsuzgr7hjwp9d544ze
266
238
2024-01-22T15:23:17Z
CliffGuy404
38274772
266
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilian]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one will instantly sound the alarm.
|}
snhakhx8ct34460nw7dqm13zorbpcj9
358
266
2024-04-27T14:14:27Z
Soda3000and1
55002512
Page was not named right. It didn't show the link for Civilians.
358
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one will instantly sound the alarm.
|}
66exqwh80o3s1reqkkzdqp66u0m03d9
438
358
2025-02-22T21:59:34Z
Dominik4709
56505768
438
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player, a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm.
|}
61ct68yrpasxacytm2pqjfoyrymgpmo
439
438
2025-02-22T22:00:59Z
Dominik4709
56505768
I added more info about cameras and guards.
439
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one will instantly sound the alarm.
|}
66exqwh80o3s1reqkkzdqp66u0m03d9
440
439
2025-02-22T22:03:44Z
Dominik4709
56505768
(on 3rd attempt) I added more info about guards and cameras.
440
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player, a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm.
|}
f4v9vxeu63xwpm8b4mwd2uoh57t8a2x
441
440
2025-02-22T22:06:18Z
Dominik4709
56505768
(duhh, on 4th attempt) Final info added....
441
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a restricted are (With yellow text at the top of your screen. When spotted in a restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm.
|}
6sddqf5aqgtio3jsoi4xq37eunf7vkw
442
441
2025-02-22T22:07:35Z
Dominik4709
56505768
(What the hell is wrong with me?) I fixed some missing letter...
442
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm.
|}
nk7rpkewl1rj1r0v2u8ozcaw8k91dnh
445
442
2025-02-22T22:17:50Z
Dominik4709
56505768
(Iswear this is the last edit!) Added a little more info about the Juggernaut.
445
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet is his weakspot.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm.
|}
rkzo0kcie9cokot4l0j035gr09ujrke
446
445
2025-02-23T18:14:03Z
Dominik4709
56505768
Removed the underline in the camera's description.
446
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. Can also spawn with balistic helmet which will fall off after 2 shots.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet is his weakspot.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm.
|}
nx51hnn1cfsylsnksxm5akwnptsc31g
447
446
2025-02-23T21:07:41Z
Dominik4709
56505768
Fixed a mistake
447
wikitext
text/x-wiki
Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination.
Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud.
{| class="fandom-table"
|+Basic Enemies
!Name:
!Function:
!Special Behavior:
|-
|[[Security Guard]]
|Attacking Players/Investigating Player Actions
|Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm.
|-
|[[Police Officer]]
|Attacking Players
|Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. Can also spawn with balistic helmet which will fall off after 2 shots.
|-
|[[S.W.A.T Member]]
|Attacking Players
|The most basic enemy that appears the most frequently in loud heists. High damage, moderate health.
|}
Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players.
{| class="fandom-table"
|+Special Enemies:
!Name:
!Function
!Special Behavior:
|-
|[[Shield]]
|Attacking Players
|Metal shield is impenetrable, but the glass window can be broken.
|-
|[[Blinding Shield]]
|Attacking Players/Blinding Players
|Same as shield, but will release a bright light when close enough to players,
obscuring the shield's weak points and enemies near it.
|-
|[[Juggernaut]]
|Attacking Players
|Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet <u>is not</u> his weakspot.
|-
|[[Interceptor]]
|Area Denial
|Runs around the map placing barbed wire in doorways and other locations to slow players down.
|-
|[[Saboteur]]
|Destroying Powerboxes
|Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long.
|}
{| class="fandom-table"
|+Misc NPCs:
!Name:
!Function:
!Special Behavior
|-
|[[Civilians]]
|Detecting Players/Hostages
|Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead.
|-
|[[Security Camera]]
|Detecting Players
|Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm.
|}
mrsjmybrlqfio94ek9aff4br4vnv46c
Esco Bar
0
183
301
2024-01-23T15:06:42Z
LuisWanWan
54480549
Created page with "{{Heist|title1=Esco bar|average_take=$180,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=1,200 heist coins}} At first glance this might look like a regular bar, but look a little close, and you'll find that the place is heavily guarded. Look even further and you'll find out why."
301
wikitext
text/x-wiki
{{Heist|title1=Esco bar|average_take=$180,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=1,200 heist coins}}
At first glance this might look like a regular bar,
but look a little close,
and you'll find that the place is heavily guarded.
Look even further and you'll find out why.
771d60cstx8au0ylqw1sdape5sqd1lu
381
301
2024-05-12T15:12:58Z
Simonikoo
50712715
381
wikitext
text/x-wiki
One of OAR [[heists]]
{{Maps|title1=Esco bar|minimum_take=20,000|maximum_take=200,000|difficulty=Medium|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}
At first glance this might look like a regular bar, but look a little close, and you'll find that the place is heavily guarded. Look even further and you'll find out why.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=FzjOeth-o3s Walkthrough]
[https://www.youtube.com/watch?v=_OLyR212y6c Walkthrough 2]
[https://www.youtube.com/watch?v=CqfrxDwjiBw Speedrun]
8ccc4gfkcdfnw2gvspjnfus562dvwsz
FIA Offices
0
182
299
2024-01-23T15:05:26Z
LuisWanWan
54480549
Created page with "{{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} These are the FIA headquarters, this is one of the highest security places in the country. But in the basement, they have a number of confidential documents and hard drives worth a ton of money."
299
wikitext
text/x-wiki
{{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}}
These are the FIA headquarters,
this is one of the highest security places in the country.
But in the basement,
they have a number of confidential documents
and hard drives worth a ton of money.
hj1z16ghgqveiomk2y9f4l9tyezty7w
300
299
2024-01-23T15:05:51Z
LuisWanWan
54480549
300
wikitext
text/x-wiki
{{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}}
These are the FIA headquarters, this is one of the highest security places in the country.
But in the basement,they have a number of confidential documents and hard drives worth a ton of money.
4an12ukuwhzc7bkog4g5nc2o1f1b3pd
383
300
2024-05-12T15:17:03Z
Simonikoo
50712715
383
wikitext
text/x-wiki
One of OAR [[heists]]
{{Maps|title1=FIA Offices|minimum_take=$20,000|maximum_take=$150,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}
These are the FIA headquarters, this is one of the highest security places in the country. But in the basement, they have a number of confidential documents and hard drives worth a ton of money.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=MIf_toG5itM Walkthrough]
[https://www.youtube.com/watch?v=iwMI4Ng68e8 Speedrun]
6xp7twjvipd3rc3xgv5lixt5hrpi00a
GT17
0
189
343
2024-03-16T10:56:38Z
LuisWanWan
54480549
Created page with "{{Weapon|title1=GT17|damage=Z|firerate=Z RPM|capacity=Z Rounds|accuracy=Z|recoil=Z|reload=Zs}} The GT17 is the first secondary weapon that players can buy. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |S..."
343
wikitext
text/x-wiki
{{Weapon|title1=GT17|damage=Z|firerate=Z RPM|capacity=Z Rounds|accuracy=Z|recoil=Z|reload=Zs}}
The GT17 is the first secondary weapon that players can buy.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
6e8hw9zovwybuc4s9huxeq2sznfu25r
Hawkins Bank
0
177
293
2024-01-23T14:55:49Z
LuisWanWan
54480549
Created page with "== Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge."
293
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber.
This bank doesnt't have any advanced security systems,
but also doesn't contain that much cash.
This bank is perfect for a novice robber learning the ropes,
or an experienced robber wanting an easy challenge.
43ei669aiptlynflzihfa5m5deo6dyd
349
293
2024-03-23T10:15:38Z
Heehn
53436473
349
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
==Playthrough (stealth, INCOMPLETE)==
*Run either right or left, then north; preferably right if you have your loadout on.
*Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs.
*Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as...
*When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously.
*When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera.
*Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled.
*Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard.
*Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door.
*Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase.
*Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well.
*Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault.
*You will now have to find the vault keycard. Good luck, because I haven't found it yet.
7d0076yuqqkrliqlw8pqi8lydmzywgs
350
349
2024-03-23T10:46:37Z
Heehn
53436473
350
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
==Playthrough (stealth, INCOMPLETE)==
*Run either right or left, then north; preferably right if you have your loadout on.
*Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs.
*Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as...
*When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously.
*When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera.
*Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled.
*Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard.
*Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door.
*Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase.
*Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well.
*Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault.
*You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). As stated previously, '''do not kill the guard here''', rather listen for when he goes inside the left room and when he is outside and patrolling. Quickly picklock the office room's door, go in, close the door, and tie up the manager. Now take the vault keycard and go downstairs.
*Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''.
*Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck.
*Congratulations! Heist completed.
dmxkokhptxmwv70vnc4eo046sqvxw2e
351
350
2024-03-23T10:46:52Z
Heehn
53436473
351
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
==Playthrough (stealth)==
*Run either right or left, then north; preferably right if you have your loadout on.
*Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs.
*Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as...
*When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously.
*When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera.
*Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled.
*Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard.
*Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door.
*Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase.
*Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well.
*Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault.
*You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). As stated previously, '''do not kill the guard here''', rather listen for when he goes inside the left room and when he is outside and patrolling. Quickly picklock the office room's door, go in, close the door, and tie up the manager. Now take the vault keycard and go downstairs.
*Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''.
*Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck.
*Congratulations! Heist completed.
1595esoqomlcxzlbtl6htxjyziqoucn
352
351
2024-03-25T07:01:07Z
Heehn
53436473
Slight error
352
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
==Playthrough (stealth)==
*Run either right or left, then north; preferably right if you have your loadout on.
*Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs.
*Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as...
*When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously.
*When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera.
*Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled.
*Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard.
*Go to the staircase, and open the middle floor's door yet. Kill the guard there immediately, and use the second check-in spot on the upper floors.
*Now, run to the ground floor (British English) or first floor (American English), and open the door.
*Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase.
*Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well.
*Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault.
*You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). Quickly picklock the door, go in, and tie up the manager. Now take the vault keycard and go downstairs.
*Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''.
*Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck.
*Congratulations! Heist completed.
n0ca4d90mumidjfm6jscqmcrj7v4g8t
427
352
2025-01-12T19:33:56Z
JIho-fdm
56614531
Adding categories
427
wikitext
text/x-wiki
== Liberty Hawk bank ==
{{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
==Playthrough (stealth)==
*Run either right or left, then north; preferably right if you have your loadout on.
*Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs.
*Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as...
*When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously.
*When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera.
*Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled.
*Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard.
*Go to the staircase, and open the middle floor's door yet. Kill the guard there immediately, and use the second check-in spot on the upper floors.
*Now, run to the ground floor (British English) or first floor (American English), and open the door.
*Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase.
*Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well.
*Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault.
*You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). Quickly picklock the door, go in, and tie up the manager. Now take the vault keycard and go downstairs.
*Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''.
*Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck.
*Congratulations! Heist completed.
[[Category:Loot]]
3t61xhdlgjyqhllqtmg0y5k8em9x66f
Heists
0
156
202
2024-01-19T19:50:54Z
CliffGuy404
38274772
Created page with "Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. T..."
202
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text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money.
1me7nrrb2ocw6wcf9nipj7ihh0rvbmh
203
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2024-01-19T19:56:15Z
CliffGuy404
38274772
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text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|
|-
|
|
|
|-
|
|
|
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|
|
|-
|[[FIA Offices]]
|
|-
|[[Esco Bar]]
|$150,000 - $200,000
|}
4bzqm7795c68331ygeiskdoushlxz63
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2024-01-19T19:57:19Z
CliffGuy404
38274772
204
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|
|
|
|-
|
|
|
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|
|-
|[[FIA Offices]]
|
|-
|[[Esco Bar]]
|$150,000 - $200,000
|}
iq3rgh6kwwo8jytv6stcc9e4h0mr2qa
253
204
2024-01-20T19:05:59Z
CliffGuy404
38274772
253
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text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|
|
|
|-
|
|
|
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$200,000
|}
qvi03hebm005xdsly7hh4tcvxk6r39r
256
253
2024-01-20T19:12:13Z
CliffGuy404
38274772
256
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text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$200,000
|}
rpyijc8dw8hbknlq2ckbowme7xvahsh
261
256
2024-01-21T04:05:04Z
CliffGuy404
38274772
261
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
{| class="fandom-table"
|+Free Heists
!Name:
!Max Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Max Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$200,000
|}
bdwqe0ikzeyxtnoeodrasbrf3bo44v3
262
261
2024-01-21T16:35:19Z
CliffGuy404
38274772
262
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Max Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Max Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
3xqx9oogp0a1c86fke5az6tl4mklkjz
263
262
2024-01-22T13:59:44Z
CliffGuy404
38274772
263
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
swvxtqio6ag4wrqckeovua1p19fgvyv
264
263
2024-01-22T14:00:21Z
CliffGuy404
38274772
264
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
1wejvbipdxr8j3m8ivyfxyxm68yw5ie
265
264
2024-01-22T14:00:41Z
CliffGuy404
38274772
265
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
a579n1zvyu1205jjgd9rllj3osq2axn
267
265
2024-01-22T15:54:03Z
LuisWanWan
54480549
267
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
5pai10uqulugw576fr33r6uypvy5odt
280
267
2024-01-22T18:50:48Z
LuisWanWan
54480549
280
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank]]
|$89,000
|
|-
|[[Pegasus Museum Of Art]]
|$110,000
|
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
99e36j0pzlnxuo13m83juavypene62j
294
280
2024-01-23T14:56:51Z
LuisWanWan
54480549
294
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|
|-
|[[Pegasus Museum Of Art]]
|$110,000
|
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
d4qr7xl0iz53norv7mj0o0lc7vf9yba
314
294
2024-02-11T16:18:52Z
TotaledJester
52297355
314
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|
|-
|[[Pegasus Museum Of Art]]
|$110,000
|
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
ltmxf0vi34g33lfnsh960l9yh15sgds
336
314
2024-03-07T09:22:15Z
OrangeTree174
52203440
336
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Average Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Average Take:
|-
|[[Roddman Research]]
|$160,000
|-
|[[FIA Offices]]
|$150,000
|-
|[[Esco Bar]]
|$180,000
|}
m0irnfquqtmmz0x2iftgir40oovfbjg
359
336
2024-05-12T11:40:41Z
Simonikoo
50712715
359
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!
|-
|Rodman Research Facility V1
|$140,000 - $160,000
|❌
|
|
|-
|Rodman Research Facility V2
|$160,000 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$100,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$150,000 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$150,000 - $350,000
|✔
|900
|1200
|}
d6r24cofzh28gzugv1xjeinmyqxblr0
360
359
2024-05-12T11:40:59Z
Simonikoo
50712715
360
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|Rodman Research Facility V1
|$140,000 - $160,000
|❌
|
|
|-
|Rodman Research Facility V2
|$160,000 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$100,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$150,000 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$150,000 - $350,000
|✔
|900
|1200
|}
mci5xglke4xvas4ok1igxv6zbk4atoy
376
360
2024-05-12T15:02:52Z
Simonikoo
50712715
376
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$140,000 - $160,000
|❌
|
|
|-
|Rodman Research Facility V2
|$160,000 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$100,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$150,000 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$150,000 - $350,000
|✔
|900
|1200
|}
qns4ij54fs9v2f209xg5mdnmpji29ce
380
376
2024-05-12T15:09:32Z
Simonikoo
50712715
380
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$140,000 - $160,000
|❌
|
|
|-
|[[Rodman Research Facility V2]]
|$160,000 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$100,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$150,000 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$150,000 - $350,000
|✔
|900
|1200
|}
9f0n6fjab3lx3vn370ghpzinavuw39q
386
380
2024-05-13T05:08:19Z
Simonikoo
50712715
386
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|
|-
|[[Rodman Research Facility V2]]
|$60,000 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$100,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$150,000 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$150,000 - $350,000
|✔
|900
|1200
|}
g37eal9y2wvc8jya4u6uf3hxojn930p
387
386
2024-05-13T05:13:40Z
Simonikoo
50712715
387
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|
|-
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|900
|1200
|-
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|900
|1200
|-
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|900
|1200
|-
|Black Diamond Casino
|$51,969 - $350,000
|✔
|900
|1200
|}
my2e6zobcs19ht84km0xiujxyt4hnpb
395
387
2024-09-02T11:14:47Z
ThisRealTOSTer
55266731
395
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|
|-
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
73zlvb6ugj0xi1f7g5s3bmz84nmk6f9
396
395
2024-09-02T11:16:42Z
ThisRealTOSTer
55266731
396
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|
|-
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
ctwq4o6uoejq7zewomq7vsdhykii1pn
398
396
2024-09-02T11:20:54Z
ThisRealTOSTer
55266731
398
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|
|-
|[[File:RodmanResearchFc.png|frameless|180px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
q6bzjq2ohwpiebdd6cunlu6eqa2ngrm
401
398
2024-09-02T11:25:18Z
ThisRealTOSTer
55266731
401
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|180px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:FIA Offices.png|frameless|182x182px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Esco Bar.png|frameless]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
tieuyxwbitg8g86526gjmoz5uda8tvi
403
401
2024-09-02T11:26:26Z
ThisRealTOSTer
55266731
403
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|180px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:FIA Offices.png|frameless|182x182px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Esco Bar.png|frameless]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Black Diamond Casino.png|frameless]]
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
qbkejwaxbifb99aaipsw51bp1rwu48k
404
403
2024-09-03T14:58:33Z
ThisRealTOSTer
55266731
404
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|180px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:FIA Offices.png|frameless|182x182px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Esco Bar.png|frameless]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Black Diamond Casino.png|frameless]]
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
61oi27foklv77e52bp8uoeyes8ktt3e
405
404
2024-09-03T15:10:40Z
ThisRealTOSTer
55266731
405
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Name:
!Take:
!Level Requirement
|-
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Black Diamond Casino.png|frameless|170x170px]]
|Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
jea9gajee5gyrlztfy7enovnpg803tq
406
405
2024-09-03T15:15:59Z
ThisRealTOSTer
55266731
406
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Image:
!Name:
!Take:
!Level Requirement
|-
|
|[[Jewelry Store]]
|$63,000
|N/A
|-
|
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Black Diamond Casino.png|frameless|170x170px]]
| Black Diamond Casino
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
4yyeviyl2kg8wa22nmxc5pmv6tiazwr
407
406
2024-09-03T15:18:12Z
ThisRealTOSTer
55266731
407
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Image:
!Name:
!Take:
!Level Requirement
|-
|
|[[Jewelry Store]]
|$63,000
|N/A
|-
|
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|
|[[Lundenburg Liquors]]
|$101,000
|Level 5
|-
|
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
| [[File:Black Diamond Casino.png|frameless|170x170px]]
| [[Black Diamond Casino]]
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
rwx3w763td6213msn3532013fzgf4nr
423
407
2025-01-09T07:26:39Z
Rejom
53712876
Добавил Mansion
423
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Image:
!Name:
!Take:
!Level Requirement
|-
|
|[[Jewelry Store]]
|$63,000
|N/A
|-
|
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|
|[[Mansion]]
|$150,000
|IDK
|-
|
|[[Lundenburg Liquors]]
| $101,000
|Level 5
|-
|
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Black Diamond Casino.png|frameless|170x170px]]
| [[Black Diamond Casino]]
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
8v8vqrx79yjeyeh5rzee39n0cgjn3ks
429
423
2025-01-23T22:33:18Z
Hahhahmazda
56261683
429
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Image:
!Name:
!Take:
!Level Requirement
|-
|
|[[Jewelry Store]]
|$63,000
|N/A
|-
|
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
|
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|
|[[Mansion]]
|$150,000
|N/A
|-
|
|[[Lundenburg Liquors]]
| $101,000
|Level 5
|-
|
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Black Diamond Casino.png|frameless|170x170px]]
| [[Black Diamond Casino]]
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
926spli3q4ac5du7z6no7n1r4r8o528
436
429
2025-01-23T22:45:17Z
Hahhahmazda
56261683
Added photos of free maps and changed level requirement for the mansion map.
436
wikitext
text/x-wiki
Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist.
Free Heists are available to every player, but some have level requirements required to play them.
(Average Take is based off how much money is in the vault alone, not counting anything outside of it)
{| class="fandom-table"
|+Free Heists
!Image:
!Name:
!Take:
!Level Requirement
|-
|[[File:Jewelery store.png|300x300px]]
|[[Jewelry Store]]
|$63,000
|N/A
|-
|[[File:Liberty hawk bank.png|300x300px]]
|[[Hawkins Bank|Liberty Hawk bank]]
|$89,000
|N/A
|-
| [[File:Pegasus museum of art.png|300x300px]]
|[[Pegasus Museum Of Art]]
|$110,000
|N/A
|-
|[[File:Mansion.png|300x300px]]
|[[Mansion]]
|$150,000
|N/A
|-
|[[File:Lundenburg liquors.png|300x300px]]
|[[Lundenburg Liquors]]
| $101,000
|Level 5
|-
|[[File:Orbitalbank.png|300x300px]]
|[[Orbital Bank]]
|$170,000
|Level 10
|}
Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD.
{| class="fandom-table"
|+Paid Heists
!Image:
!Name:
!Take:
!Available?
!Price (sale)
!Price
|-
|?
|[[Rodman Research Facility|Rodman Research Facility V1]]
|$66,098 - $160,000
|❌
|
|-
|[[File:RodmanResearchFc.png|frameless|170x170px]]
|[[Rodman Research Facility V2]]
|$60,642 - $190,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:FIA Offices.png|frameless|170x170px]]
|[[FIA Offices]]
|$20,000 - $150,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Esco Bar.png|frameless|170x170px]]
|[[Esco Bar]]
|$24,912 - $200,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|-
|[[File:Black Diamond Casino.png|frameless|170x170px]]
| [[Black Diamond Casino]]
|$51,969 - $350,000
|✔
|[[File:Heist coins.png|frameless|26x26px]] 900
|[[File:Heist coins.png|frameless|26x26px]] 1200
|}
kvls59mipm2wnaou7oi2frdtz8h7qcg
Interceptor
0
162
229
2024-01-19T21:08:01Z
CliffGuy404
38274772
Created page with "{{NPC|title1=Interceptor|health=100|damage=N/A|presence=Loud Only|image1=Interceptor.jpg}}"
229
wikitext
text/x-wiki
{{NPC|title1=Interceptor|health=100|damage=N/A|presence=Loud Only|image1=Interceptor.jpg}}
968okbshyo77qj256p3g9aodm42q5a5
Jewelry Store
0
171
255
2024-01-20T19:10:06Z
CliffGuy404
38274772
Created page with "{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}"
255
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}
2ualco85hytwl0mlib82zvhrk76b2p1
268
255
2024-01-22T16:24:27Z
LuisWanWan
54480549
268
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
fva0shh1orp7mm03z1itjxfejjno8h2
315
268
2024-02-11T16:27:05Z
TotaledJester
52297355
315
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
{| class="fandom-table"
|+Security
!
!Number
!
!
|-
|Guards
|5
|
|
|-
|Cameras
|5
|
|
|-
|Civilians
|10
|
|
|}
1cp9owl3xtu20jxqe1y4n8zi507bod1
317
315
2024-02-11T16:34:52Z
TotaledJester
52297355
317
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000}}This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
{| class="fandom-table"
|+Security
!
!Number
!
!
|-
|Guards
|5
|
|
|-
|Cameras
|5
|
|
|-
|Civilians
|10
|
|
|}
qwrn39dsmp2u15dasnnxlb58rj6sjps
318
317
2024-02-11T17:37:17Z
TotaledJester
52297355
318
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000}}
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault
|Gold watch
|$1,400 - $1,450
|14
|}
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Cameras
|5
|-
|Civilians
|10
|}
in6tedu1c5irn6irm8qxyj0mk07d7me
319
318
2024-02-11T17:44:09Z
TotaledJester
52297355
319
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
About the heist
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault
|Gold watch
|$1,400 - $1,450
|14
|}
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Cameras
|5
|-
|Civilians
|10
|}
lq9tct81f0s8evb0nfj3vs98obywih5
320
319
2024-02-11T17:44:31Z
TotaledJester
52297355
320
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
you'll need to get into the vault located in the back of the store.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault
|Gold watch
|$1,400 - $1,450
|14
|}
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Cameras
|5
|-
|Civilians
|10
|}
s05uc0daw0nqgaxc8h2wmryu8zcxbdl
321
320
2024-02-11T17:46:50Z
TotaledJester
52297355
321
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault
|Gold watch
|$1,400 - $1,450
|14
|}
The average highest take is $100,000
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Cameras
|5
|-
|Civilians
|10
|}
ao193mi3i9z0al9gjeo74ffa3svjosr
322
321
2024-02-11T22:49:38Z
Quintett
54603411
322
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
q181hpn01t0bdq15u0rbl2l73cgbqib
323
322
2024-02-12T20:11:31Z
TotaledJester
52297355
323
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
tuyma98z5vvyhl62cnwfbru7ip6xey0
324
323
2024-02-12T20:13:37Z
TotaledJester
52297355
324
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards.
lzfgjg2pv6wm6op63hnioturnmsakx8
325
324
2024-02-12T20:14:03Z
TotaledJester
52297355
325
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
==== vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. ====
r8c83ic5cuwgym12hr9rbxb7tga9hqw
326
325
2024-02-12T20:14:25Z
TotaledJester
52297355
/* Layout */
326
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
=== vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. ====
pqfckyckpt075771coh4upirgymhvpy
327
326
2024-02-12T20:14:59Z
TotaledJester
52297355
327
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass,
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located in the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. =
1d1eiv9w3j1o60ow7h7yhfvrzij9htn
328
327
2024-02-12T20:17:09Z
TotaledJester
52297355
328
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keykard: The vault keykard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards.
g2yfamvgs3mq4oiumyc490ms2o65jhx
329
328
2024-02-12T20:20:41Z
TotaledJester
52297355
/* Layout */
329
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards.
nasy0i95kboc2ou1uljb0dunygicwiw
330
329
2024-02-12T20:26:41Z
TotaledJester
52297355
/* Layout */
330
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards.
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted).
kzdk79idcfn28ypljc9thfhm1p30kk3
331
330
2024-02-12T20:27:33Z
TotaledJester
52297355
331
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards.
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted).
7co08vm00rkm1biuqcv61o8ikizxb0i
333
331
2024-02-16T13:59:44Z
Quintett
54603411
/* Layout */
333
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
[[File:Jewelery store map.png|thumb|Layout]]
vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards.
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted).
pbn7v7aqkgt8qhx2qirl00g7jhvi02t
334
333
2024-02-16T14:02:32Z
Quintett
54603411
/* Layout */
334
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!''
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs between the stairs and the keycard. This room has no guards.
cm49vn3debwnocruz2kl7uo7szg2ozn
335
334
2024-02-16T14:09:32Z
Quintett
54603411
/* Layout */
335
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!''
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door.
ndq8w5wulbn9urndcnfn6d0x60upy4v
354
335
2024-03-28T01:42:57Z
Elijahish
50466272
354
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|image1=Jewellrey Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Layout ==
Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!''
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door.
fu5hsr2kjhgfaj1vpdkbocnq7iehuoq
437
354
2025-01-23T22:52:43Z
Hahhahmazda
56261683
Added trivia section.
437
wikitext
text/x-wiki
{{Heist|title1=Jewelry Store|image1=Jewellrey Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}}
== About the heist ==
This small jewellery store is the perfect place to rob for a beginner!
Most of the jewellery is just displayed behind easily breakable glass.
it's almost like they want you to take it.
But if you want the big bucks,
You'll need to get into the vault located at the back of the store.
Because of the low difficulty, this heist is great for gathering money and XP.
{| class="fandom-table"
|+Loot
!Location
!treasure
!Value
!Amount
|-
|Front, Vault
|Gold necklace
|$480 - $490
|16
|-
|Front, Vault
|Silver necklace
|$445 - $455
|13
|-
|Front
|Rings
|$420 - $425
|13
|-
|Front
|Bracelets
|$380 - $385
|30
|-
|Vault, Office
|Cash
|$990 - $1,010
|16
|-
|Vault
|Gold bar
|$4,950 - $5,050
|2
|-
|Vault
|Diamond Rings
|$1,400 - $1,450
|16
|-
|Vault, Vault Entrance
|Gold watch
|$1,400 - $1,450
|15
|}
'''The average highest take is $100,000'''
{| class="fandom-table"
|+Security
!
!Number
|-
|Guards
|5
|-
|Guard Check-ins
|3
|-
|Cameras
|5
|-
|Civilians
|10
|}
== Trivia ==
It is the only map its thumbnail showing '''interior''' of the building.
Player can get the jewelry at the front of the store with '''Battering Ram,'''guards and the civilian will do not see Battering ram as an '''illegal item,'''so player(s) can break glass and get the jewelry and continue heist normally.
== Layout ==
Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!''
Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door.
oiyd9i76idyi467ld1vteeplgtlpx3o
Juggernaut
0
166
234
2024-01-19T21:26:16Z
CliffGuy404
38274772
Created page with "{{NPC|title1=Juggernaut|image1=Juggernaut.jpg|health=N/A|damage=N/A|presence=Loud Only}}"
234
wikitext
text/x-wiki
{{NPC|title1=Juggernaut|image1=Juggernaut.jpg|health=N/A|damage=N/A|presence=Loud Only}}
74qa3bjgv6xnjwxj48a7qouyys84bum
KX-UPP
0
153
171
2024-01-13T19:53:03Z
Yakata52
54424263
Created page with "damage: 27 fire rate: 545 rmp capacity: 12 rounds accuracy: 42.4 recoil: 24 reload time: 1.2 s [[attachments]]: sights: red dot, slate red dot muzzle: suppressor, muzzle brake, flash hider grip: short grip, long grip mag: extended mag, quickdraw mag"
171
wikitext
text/x-wiki
damage: 27
fire rate: 545 rmp
capacity: 12 rounds
accuracy: 42.4
recoil: 24
reload time: 1.2 s
[[attachments]]:
sights: red dot, slate red dot
muzzle: suppressor, muzzle brake, flash hider
grip: short grip, long grip
mag: extended mag, quickdraw mag
p6gnrln113ocem0rvgz6t09wm4q6hhl
175
171
2024-01-16T02:35:49Z
CliffGuy404
38274772
175
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
[[attachments]]:
sights: red dot, slate red dot
muzzle: suppressor, muzzle brake, flash hider
grip: short grip, long grip
mag: extended mag, quickdraw mag
msxchikulwqoeocxs9b34uxogkx5p6l
177
175
2024-01-16T02:47:26Z
CliffGuy404
38274772
177
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
{| class="fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
88tkejpx9x17i5sorkubzi00bd6k7zw
178
177
2024-01-16T02:50:00Z
CliffGuy404
38274772
178
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
{| class="fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert
enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
qocza4snfcvdofx0dkueuddc2kcbv6i
179
178
2024-01-16T02:50:23Z
CliffGuy404
38274772
179
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
{| class="fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
e8pqentvzi7wz19bhy3rsrnvtevjdn3
180
179
2024-01-16T02:52:37Z
CliffGuy404
38274772
180
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
nv7z0lv4papyn6nn68lxmshaekob1iv
312
180
2024-02-06T17:02:58Z
CliffGuyGamesYT
51210051
312
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
The KX-UPP is the start pistol in One Armed Robber, currently it does the lowest damage of any pistol but has the highest firerate. It's a decent starter weapon, but it's quickly outclassed by any other secondary option.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
iaiydajssfieswitdof7h6ovtzyuely
313
312
2024-02-06T17:03:56Z
CliffGuyGamesYT
51210051
313
wikitext
text/x-wiki
{{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}}
The KX-UPP is the start pistol in One Armed Robber, currently it does the lowest damage of any pistol but has the highest firerate. It's a decent starter weapon, but it's quickly outclassed by any other secondary option.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
== Trivia ==
* Currently this is the only weapon in the game that cannot remove muzzle attachments.
myjx32juewbfda6ul2bujyldp7jt566
Lc4
0
150
162
2024-01-13T16:32:34Z
Yakata52
54424263
Created page with "damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s"
162
wikitext
text/x-wiki
damage:35
fire rate:650 rpm
capacity:30 rounds
accuracy:60
recoil:25
reload time:1.4 s
6pdsysvcs7jzv17wybo0tl6zcqmkeox
163
162
2024-01-13T16:33:10Z
Yakata52
54424263
163
wikitext
text/x-wiki
damage:35
fire rate:650 rpm
capacity:30 rounds
accuracy:60
recoil:25
reload time:1.4 s
msrd3l9lj8pvfb849y0ljwbxdoi6uwr
165
163
2024-01-13T16:37:56Z
Yakata52
54424263
165
wikitext
text/x-wiki
damage:35
fire rate:650 rpm
capacity:30 rounds
accuracy:60
recoil:25
reload time:1.4 s
[[attachments]]
sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope,
muzzle:
nqun8su6c4zw854wi0ba2q17nyu8y58
167
165
2024-01-13T19:35:14Z
Yakata52
54424263
167
wikitext
text/x-wiki
damage:35
fire rate:650 rpm
capacity:30 rounds
accuracy:60
recoil:25
reload time:1.4 s
[[attachments]]
sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope,
muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake
grip: angled grip, compact vertical grip, vertical grip
mag : compact mag, extended mag, drum mag, double drum mag
48ekt4vx8p62z3fq318p5fdhoe0jab5
169
167
2024-01-13T19:47:38Z
Yakata52
54424263
Adding categories
169
wikitext
text/x-wiki
damage:35
fire rate:650 rpm
capacity:30 rounds
accuracy:60
recoil:25
reload time:1.4 s
[[attachments]]
sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope,
muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake
grip: angled grip, compact vertical grip, vertical grip
mag : compact mag, extended mag, drum mag, double drum mag
[[Category:Primary]]
hvsez0vpifbukl8odcawbsk53yz7fdi
181
169
2024-01-16T02:55:44Z
CliffGuy404
38274772
181
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}
[[attachments]]
sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope,
muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake
grip: angled grip, compact vertical grip, vertical grip
mag : compact mag, extended mag, drum mag, double drum mag
[[Category:Primary]]
tfpeqyrqrktpmgj7lucao4hp21igjtt
182
181
2024-01-16T02:56:59Z
CliffGuy404
38274772
182
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}
{| class="fandom-table"
|+[[Attachments]]:
!
!
!
!
|-
|
|
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
[[attachments]]
sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope,
muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake
grip: angled grip, compact vertical grip, vertical grip
mag : compact mag, extended mag, drum mag, double drum mag
[[Category:Primary]]
5tpqiaikogqr2g8iqz97c360whs1gxu
183
182
2024-01-16T03:04:22Z
CliffGuy404
38274772
183
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
|
|
|
|
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
|
|
|
|
|}
[[Category:Primary]]
e23qya7yqk3iece3pr797gy4lxlnv9h
208
183
2024-01-19T20:03:41Z
CliffGuy404
38274772
208
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
|
|
|
|
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
|
|
|
|
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
myc323a8z8r2hkwph64e4vpqdkct21i
249
208
2024-01-20T05:28:55Z
CliffGuy404
38274772
249
wikitext
text/x-wiki
The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
|
|
|
|
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
|
|
|
|
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
tmvouz3j0z007dfbfpecwi1t47as6cm
250
249
2024-01-20T05:29:14Z
CliffGuy404
38274772
250
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
|
|
|
|
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
|
|
|
|
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
i8vyremkc8ijmjsos2lz65oms7uyvw4
251
250
2024-01-20T05:30:35Z
CliffGuy404
38274772
251
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
|
|
|
|
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|Increases reserve ammo as well.
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
e6hnenwyooh9ql7nph1xgw6nsitzi3v
252
251
2024-01-20T05:31:42Z
CliffGuy404
38274772
252
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
|
|
|
|
|-
|Holographic Scope
|Optic
|
|
|
|
|-
|Acog Scope
|Optic
|
|
|
|
|-
|Marksman Hunter Scope
|Optic
|
|
|
|
|-
|Precision Red Dot Scope
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|
|-
|Muzzle Brake
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Heavy Muzzle Brake
|Muzzle
|
|
|
|
|-
|Angled Grip
|Grip
| +3.1 Accuracy
| -1.2 Recoil
|N/A
|N/A
|-
|Compact Vertical Grip
|Grip
|
|
|
|
|-
|Vertical Grip
|Grip
|
|
|
|
|-
|Compact Mag
|Mag
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Drum Mag
|Mag
|
|
|
|
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|Increases reserve ammo as well.
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
sogznrubbaebrdmz9jaynk4kn1j40je
278
252
2024-01-22T18:45:11Z
LuisWanWan
54480549
278
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
| +4 Accuracy
| -1 Recoil
|
|
|-
|Holographic Scope
|Optic
| +8 Accuracy
| -1.6 Recoil
|
|
|-
|Acog Scope
|Optic
| +15.9 Accuracy
| -2 Recoil
|
|
|-
|Marksman Hunter Scope
|Optic
| +23.9 Accuracy
| -3 Recoil
|
|
|-
|Precision Red Dot Scope
|Optic
| +27.8 Accuracy
| -4 Recoil
|
|
|-
|Suppressor
|Muzzle
| +4.5 Accuracy
| -1.1 Recoi
| -3 Damage
|
|-
|Muzzle Brake
|Muzzle
| +5.3 Accuracy
| -1.5 Recoil
| -1.4 Damage
|
|-
|Flash Hider
|Muzzle
| +2.3 Accuracy
| -0.8 Recoil
|
|
|-
|Heavy Muzzle Brake
|Muzzle
| +11.3 Accuracy
| -6.4 Recoil
| -2.5 Damage
|
|-
|Angled Grip
|Grip
| +3 Accuracy
| -1.3 Recoil
|N/A
|N/A
|-
|Compact Vertical Grip
|Grip
| +7.2 Accuracy
| -2.5 Recoil
|
|
|-
|Vertical Grip
|Grip
| +15 Accuracy
| -3.8 Recoil
|
|
|-
|Compact Mag
|Mag
| -10 Rounds
| -0.4 Reload Time
|
|
|-
|Extended Mag
|Mag
| +10 Rounds
| +0.4 Reload time
|
|
|-
|Drum Mag
|Mag
| +30 Rounds
| +0.5 Reload time
|
|
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|Increases reserve ammo as well.
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
9pc2lvxexv8w9qabukecm5jx9aolypi
282
278
2024-01-22T21:30:05Z
CliffGuy404
38274772
282
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}}
The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
| +4 Accuracy
| -1 Recoil
|
|
|-
|Holographic Scope
|Optic
| +8 Accuracy
| -1.6 Recoil
|
|
|-
|Acog Scope
|Optic
| +15.9 Accuracy
| -2 Recoil
|
|
|-
|Marksman Hunter Scope
|Optic
| +23.9 Accuracy
| -3 Recoil
|
|
|-
|Precision Red Dot Scope
|Optic
| +27.8 Accuracy
| -4 Recoil
|
|
|-
|Suppressor
|Muzzle
| +4.5 Accuracy
| -1.1 Recoi
| -3 Damage
|
|-
|Muzzle Brake
|Muzzle
| +5.3 Accuracy
| -1.5 Recoil
| -1.4 Damage
|
|-
|Flash Hider
|Muzzle
| +2.3 Accuracy
| -0.8 Recoil
|
|
|-
|Heavy Muzzle Brake
|Muzzle
| +11.3 Accuracy
| -6.4 Recoil
| -2.5 Damage
|
|-
|Angled Grip
|Grip
| +3 Accuracy
| -1.3 Recoil
|N/A
|N/A
|-
|Compact Vertical Grip
|Grip
| +7.2 Accuracy
| -2.5 Recoil
|
|
|-
|Vertical Grip
|Grip
| +15 Accuracy
| -3.8 Recoil
|
|
|-
|Compact Mag
|Mag
| -10 Rounds
| -0.4 Reload Time
|
|
|-
|Extended Mag
|Mag
| +10 Rounds
| +0.4 Reload time
|
|
|-
|Drum Mag
|Mag
| +30 Rounds
| +0.5 Reload time
|
|
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|Increases reserve ammo as well.
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
ejdclpo5jw9a8fapr0w5bv6uczpy06h
283
282
2024-01-22T21:33:17Z
CliffGuy404
38274772
283
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}}
The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot Scope
|Optic
| +4 Accuracy
| -1 Recoil
|N/A
|N/A
|-
|Holographic Scope
|Optic
| +8 Accuracy
| -1.6 Recoil
|N/A
|N/A
|-
|Acog Scope
|Optic
| +15.9 Accuracy
| -2 Recoil
|N/A
|N/A
|-
|Marksman Hunter Scope
|Optic
| +23.9 Accuracy
| -3 Recoil
|N/A
|N/A
|-
|Precision Red Dot Scope
|Optic
| +27.8 Accuracy
| -4 Recoil
|N/A
|N/A
|-
|Suppressor
|Muzzle
| +4.5 Accuracy
| -1.1 Recoi
| -3 Damage
|Does not alert enemies when fired.
|-
|Muzzle Brake
|Muzzle
| +5.3 Accuracy
| -1.5 Recoil
| -1.4 Damage
|N/A
|-
|Flash Hider
|Muzzle
| +2.3 Accuracy
| -0.8 Recoil
|N/A
|N/A
|-
|Heavy Muzzle Brake
|Muzzle
| +11.3 Accuracy
| -6.4 Recoil
| -2.5 Damage
|N/A
|-
|Angled Grip
|Grip
| +3 Accuracy
| -1.3 Recoil
|N/A
|N/A
|-
|Compact Vertical Grip
|Grip
| +7.2 Accuracy
| -2.5 Recoil
|N/A
|N/A
|-
|Vertical Grip
|Grip
| +15 Accuracy
| -3.8 Recoil
|N/A
|N/A
|-
|Compact Mag
|Mag
| -10 Rounds
| -0.4 Reload Time
|N/A
|N/A
|-
|Extended Mag
|Mag
| +10 Rounds
| +0.4 Reload time
|N/A
|Increases Reserve Ammo.
|-
|Drum Mag
|Mag
| +30 Rounds
| +0.5 Reload time
|N/A
|Increases Reserve Ammo.
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|Increases Reserve Ammo.
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
jct2h8pquf9cqeszq5xygisclmql4ar
285
283
2024-01-22T21:40:46Z
CliffGuy404
38274772
285
wikitext
text/x-wiki
{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}}
The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Price:
|-
|Red Dot Scope
|Optic
| +4 Accuracy
| -1 Recoil
|N/A
|
|-
|Holographic Scope
|Optic
| +8 Accuracy
| -1.6 Recoil
|N/A
|
|-
|Acog Scope
|Optic
| +15.9 Accuracy
| -2 Recoil
|N/A
|
|-
|Marksman Hunter Scope
|Optic
| +23.9 Accuracy
| -3 Recoil
|N/A
|
|-
|Precision Red Dot Scope
|Optic
| +27.8 Accuracy
| -4 Recoil
|N/A
|
|-
|Suppressor
|Muzzle
| +4.5 Accuracy
| -1.1 Recoi
| -3 Damage
|
|-
|Muzzle Brake
|Muzzle
| +5.3 Accuracy
| -1.5 Recoil
| -1.4 Damage
|
|-
|Flash Hider
|Muzzle
| +2.3 Accuracy
| -0.8 Recoil
|N/A
|
|-
|Heavy Muzzle Brake
|Muzzle
| +11.3 Accuracy
| -6.4 Recoil
| -2.5 Damage
|
|-
|Angled Grip
|Grip
| +3 Accuracy
| -1.3 Recoil
|N/A
|
|-
|Compact Vertical Grip
|Grip
| +7.2 Accuracy
| -2.5 Recoil
|N/A
|
|-
|Vertical Grip
|Grip
| +15 Accuracy
| -3.8 Recoil
|N/A
|
|-
|Compact Mag
|Mag
| -10 Rounds
| -0.4 Reload Time
|N/A
|
|-
|Extended Mag
|Mag
| +10 Rounds
| +0.4 Reload time
|N/A
|
|-
|Drum Mag
|Mag
| +30 Rounds
| +0.5 Reload time
|N/A
|
|-
|Double Drum Mag
|Mag
| +50 Rounds
| +0.7 Reload Time
|N/A
|
|}
[[Category:Primary]]
{{DEFAULTSORT:LC4}}
7zfcn7lhx5xxn3tk2oa65mvhp1oyvzl
Loot
0
200
388
2024-05-31T09:21:21Z
Nino Helfenstein
52083129
Created page with "== Loot == === Red Casino Chip === 100$ === Green Casino Chip === 485$ === Yellow Casino Chip === 1'000$ 1k - 1.1 === Package (Small) === 2'440$ 2.44 - 2.54k === Package (Big) === 2.52k 2.49k === Cash === 1'010 1'000 972 - 1.1k === Gold Watch === 1.44k === Amarone Rosso Segreto === 0.5k === Châteu Brumeaux Rouge === 0.5k === Bonds === 2.02k"
388
wikitext
text/x-wiki
== Loot ==
=== Red Casino Chip ===
100$
=== Green Casino Chip ===
485$
=== Yellow Casino Chip ===
1'000$
1k - 1.1
=== Package (Small) ===
2'440$
2.44 - 2.54k
=== Package (Big) ===
2.52k
2.49k
=== Cash ===
1'010
1'000
972 - 1.1k
=== Gold Watch ===
1.44k
=== Amarone Rosso Segreto ===
0.5k
=== Châteu Brumeaux Rouge ===
0.5k
=== Bonds ===
2.02k
4x3grpwot41xq59ki7uebgkjstgidgj
Lundenburg Liquors
0
179
296
2024-01-23T15:01:45Z
LuisWanWan
54480549
Created page with "{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} This liquor store has on of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles."
296
wikitext
text/x-wiki
{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}}
This liquor store has on of the most expensive
wine collections in the country.
They also have an absurdly advanced security system,
with lasers and security tags on the most expensive bottles.
1envgozsp7620cxhsezxw4lfodll6lm
338
296
2024-03-07T10:06:11Z
OrangeTree174
52203440
Added loot Information and Security Information and Revamped description
338
wikitext
text/x-wiki
{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}}
==== Description of Heist: ''This liquor store has on of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ====
{| class="fandom-table"
|+Loot
!Location
!Bottle Types
!Value
|-
|Vault/Cashier Desk/Beside Vault Entrance
|Amarone Rosso Segreto
|$500-$510
|-
|Vault
|Riserva Nebbia
|$2000-$3000
|-
|Beside Vault Entrance and Crate/Wine Table
|Chateau Brumeaux Rogue
|$500-$510
|-
|Beside Vault Entrance
|Vino Rosso Incantato
|$490-$500
|}
'''Taking all bottles in total on average gives the player around $140,000'''
{| class="fandom-table"
|+Security
!
!Amount
|-
|Guards
|4
|-
|Guard Pager Check-Ins
|3
|-
|Cameras
|5
|-
|Civilians
|12
|}
mf01qmsymk0lg30fclgvyhjjvk0rp17
339
338
2024-03-07T10:07:14Z
OrangeTree174
52203440
339
wikitext
text/x-wiki
{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}}
==== Description of Heist: ''This liquor store has one of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ====
{| class="fandom-table"
|+Loot
!Location
!Bottle Types
!Value
|-
|Vault/Cashier Desk/Beside Vault Entrance
|Amarone Rosso Segreto
|$500-$510
|-
|Vault
|Riserva Nebbia
|$2000-$3000
|-
|Beside Vault Entrance and Crate/Wine Table
|Chateau Brumeaux Rogue
|$500-$510
|-
|Beside Vault Entrance
|Vino Rosso Incantato
|$490-$500
|}
'''Taking all bottles in total on average gives the player around $140,000'''
{| class="fandom-table"
|+Security
!
!Amount
|-
|Guards
|4
|-
|Guard Pager Check-Ins
|3
|-
|Cameras
|5
|-
|Civilians
|12
|}
04mwjosmid54xqjbm7um3omum7x4z7p
342
339
2024-03-07T10:30:50Z
OrangeTree174
52203440
342
wikitext
text/x-wiki
Main Objective: Liquor Bottles{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}}
==== Description of Heist: ''This liquor store has one of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ====
{| class="fandom-table"
|+Loot
!Location
!Bottle Types
!Value
|-
|Vault/Cashier Desk/Beside Vault Entrance
|Amarone Rosso Segreto
|$500-$510
|-
|Vault
|Riserva Nebbia
|$2000-$3000
|-
|Beside Vault Entrance and Crate/Wine Table
|Chateau Brumeaux Rogue
|$500-$510
|-
|Beside Vault Entrance
|Vino Rosso Incantato
|$490-$500
|}
'''Taking all bottles in total on average gives the player around $140,000'''
{| class="fandom-table"
|+Security
!
!Amount
|-
|Guards
|4
|-
|Guard Pager Check-Ins
|3
|-
|Cameras
|5
|-
|Civilians
|12
|}
ao7kul9hiik81d723inzy7fqb8v2six
MK-47
0
193
357
2024-03-29T15:58:25Z
SWAT999SWAG
54869940
Created page with "{{Weapon|title1=MK-47|image1=missing|unlock_rank=missing|price=450.000|resembles=AK-47|damage=45|firerate=600 RPM|capacity=30|accuracy=50|recoil=40|reload=1.4 s}} descripition (in-game) A gun so reliable, it's the go-to choice for rebels and dictators alike. It's not fancy, but it's always there for you, no matter how many times you drop it in the mud."
357
wikitext
text/x-wiki
{{Weapon|title1=MK-47|image1=missing|unlock_rank=missing|price=450.000|resembles=AK-47|damage=45|firerate=600 RPM|capacity=30|accuracy=50|recoil=40|reload=1.4 s}}
descripition (in-game)
A gun so reliable, it's the go-to choice for rebels and dictators alike. It's not fancy, but it's always there for you, no matter how many times you drop it in the mud.
9hxdyklqa3m3ezhyhbg9zokbkwt9vje
Main Page
0
143
144
2023-12-17T01:08:51Z
FANDOM
32769624
FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO
144
wikitext
text/x-wiki
#REDIRECT [[One-armed Robber Wiki]]
bh0ltdir4yoo2ugqlqetl5mu58217kq
Mansion
0
214
424
2025-01-09T07:41:02Z
Rejom
53712876
Добавил страницу
424
wikitext
text/x-wiki
Minimum take: $100 000
Medium take: $150 000
Difficult: Medium
Main objective: Car. ($120 000)
Secondary objective: money, bonds, wine Amarone Rosso Segreto, artworks. ($35 000-$40 000)
You need steel car, to end.
Time to end: 4-7 minutes (Stealth), 5-9 minutes (Loud)
aw9p9hxmp5uats3sdzxi4mlfmr6j3tl
425
424
2025-01-09T07:41:50Z
Rejom
53712876
425
wikitext
text/x-wiki
Minimum take: $100 000
Medium take: $150 000
Difficult: Medium
Main objective: Car. ($120 000)
Secondary objective: money, bonds, wine Amarone Rosso Segreto, artworks. ($35 000-$40 000)
You need steal car, to end.
Time to end: 4-7 minutes (Stealth), 5-9 minutes (Loud)
ktx1za8yu334ok6qpnagf3pb4vs2kel
One-armed Robber Wiki
0
1
1
2023-12-17T01:08:51Z
FANDOM
32769624
1
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
1eyvx6y2nlf3ldbx2xofq95zc60sd8y
143
1
2023-12-17T01:08:51Z
FANDOM
32769624
FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO
1
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
1eyvx6y2nlf3ldbx2xofq95zc60sd8y
148
143
2023-12-17T01:10:55Z
DrippedChonk
52432756
148
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
tfxrizngfwpgqx3bp76tzp8cfpsut9f
149
148
2023-12-17T01:11:16Z
DrippedChonk
52432756
149
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
qj9ze8hrj3bq2po3p7dfu5s2wc89bdg
154
149
2023-12-17T01:56:37Z
DrippedChonk
52432756
154
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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DrippedChonk
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text/x-wiki
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[A Main Character]]
File:Placeholder|link=The First Episode| [[The First Episode]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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DrippedChonk
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=The First Episode| [[The First Episode]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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DrippedChonk
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=The First Episode| [[The First Episode]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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CliffGuy404
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=The First Episode| [[Heists]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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CliffGuy404
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=The First Episode| [[Heists]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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CliffGuy404
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=The First Episode| [[Heists]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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LuisWanWan
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic| [[Weapons]]
File:Placeholder|link=A Main Character| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber Main Picture.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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LuisWanWan
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text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber Main Picture.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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LuisWanWan
54480549
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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LuisWanWan
54480549
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
One-armed Robber Wiki! Discord server -->https://discord.gg/H6G4HVeYWS
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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DrippedChonk
52432756
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303
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
One-armed Robber Wiki! Discord server -->https://discord.gg/H6G4HVeYWS
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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DrippedChonk
52432756
305
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
3xy6cy4p62ro5a7q6dkc9cnermrvuwu
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DrippedChonk
52432756
306
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
''<small>Note: The wiki ownership or administrators of the wiki are not affiliated with official developers or moderators of One-armed Robber. Do not send us any suggestions for the game.</small>''
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2024-01-30T04:07:07Z
DrippedChonk
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">
== '''{{SITENAME}}!''' ==
</div>
A wiki based on the game One-armed Robber.
Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)<center> <div style="letter-spacing: 3.5px">
<b>{{NUMBEROFEDITS}} Edits</b> -
<b>{{NUMBEROFFILES}} Files</b> -
<b>{{NUMBEROFARTICLES}} Articles</b> -
<b>{{NUMBEROFACTIVEUSERS}} Active Contributors</b>
</div></center>
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Base Weapon.jpg| [[Weapons]]
File:Base Tool.jpg| [[Tools]]
File:Placeholder|link=An Important Location| [[Enemies]]
File:One-armed robber vault.jpg| [[Heists]]
File:Placeholder|link=A Key Event| [[Cosmetics]]
File:Placeholder|link=A Crucial Item| [[Update Log]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
''<small>Note: The wiki ownership or administrators of the wiki are not affiliated with official developers or moderators of One-armed Robber. Do not send us any suggestions for the game.</small>''
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
64awp0119aipn8s1l2h26y36vso2iyh
Orbital Bank
0
180
297
2024-01-23T15:02:45Z
LuisWanWan
54480549
Created page with "{{Heist|title1=Orbital Bank|average_take=$170,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=Level 10}} Bank heists are a classic, this particular bank is just like most others, reception up front, and offices in the back. And oh yeah a vault filled with cash and other valuables."
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{{Heist|title1=Orbital Bank|average_take=$170,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=Level 10}}
Bank heists are a classic,
this particular bank is just like most others,
reception up front,
and offices in the back.
And oh yeah a vault filled with cash and other valuables.
2pf0do148mf4wom9tnw21wdewj5v1bx
Pegasus Museum Of Art
0
178
295
2024-01-23T14:59:29Z
LuisWanWan
54480549
Created page with "{{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}} Too crowded and too high security to rob during the day, however, at night the tourists have left, and only a few security guards roam the place. The only things worth stealing are located in the the back of the museum behind bars, and several layers of security."
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{{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}}
Too crowded and too high security to rob during the day,
however, at night the tourists have left,
and only a few security guards roam the place.
The only things worth stealing are located
in the the back of the museum behind bars,
and several layers of security.
bsf5b4sxfagwbw18otsgah7z6zb2noh
348
295
2024-03-19T00:54:22Z
AccelerantGaming
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wikitext
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{{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}}
Too crowded and too high security to rob during the day,
however, at night the tourists have left,
and only a few security guards roam the place.
The only things worth stealing are located
in the the back of the museum behind bars,
and several layers of security.
There are 4 guards that wander about, at around 6 cameras dotted around the main floor, and 1 more in the basement, 4 powerboxes, and 3-4 checkin posts.
tbhto7255uouotj4ise2y5j2wputdv0
Roddman Research
0
196
367
2024-05-12T14:36:30Z
Simonikoo
50712715
Simonikoo moved page [[Roddman Research]] to [[Map:Rodman Research Facility]]: The name of the heist was wrong.
367
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#REDIRECT [[Map:Rodman Research Facility]]
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Rodman Research Facility
0
181
298
2024-01-23T15:03:50Z
LuisWanWan
54480549
Created page with "{{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot."
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{{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}}
This remote research facility is developing secret chemical weapons
that are worth a lot of money in the right hands!
In each room is a beaker with the chemical compound,
put this through the centrifuge in the laboratory
to transform it into a high-value chemical weapon,
which is worth a lot.
hs5ynew8prklyb67c7fmlfg4xn7znuw
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298
2024-05-12T14:36:30Z
Simonikoo
50712715
Simonikoo moved page [[Roddman Research]] to [[Map:Rodman Research Facility]]: The name of the heist was wrong.
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{{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}}
This remote research facility is developing secret chemical weapons
that are worth a lot of money in the right hands!
In each room is a beaker with the chemical compound,
put this through the centrifuge in the laboratory
to transform it into a high-value chemical weapon,
which is worth a lot.
hs5ynew8prklyb67c7fmlfg4xn7znuw
368
366
2024-05-12T14:37:25Z
Simonikoo
50712715
Simonikoo moved page [[Map:Rodman Research Facility]] to [[Rodman Research Facility]]: Wrong category.
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{{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}}
This remote research facility is developing secret chemical weapons
that are worth a lot of money in the right hands!
In each room is a beaker with the chemical compound,
put this through the centrifuge in the laboratory
to transform it into a high-value chemical weapon,
which is worth a lot.
hs5ynew8prklyb67c7fmlfg4xn7znuw
369
368
2024-05-12T14:41:27Z
Simonikoo
50712715
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wikitext
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This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
cjow5z5l61i6v9an0shojuw85fx5kcn
370
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2024-05-12T14:42:56Z
Simonikoo
50712715
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{{Heist|title1=Rodman Research Facility (V1)|minimum_take=$140,000|maximum_take=$160,000|difficulty=Medium|unlock_requirement=N/A}}
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
r2c2w7rv8mdvnjbb74961huhp2qg4xc
372
370
2024-05-12T14:54:09Z
Simonikoo
50712715
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wikitext
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{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
51il6gls6upn9t579ir3sryva6axezf
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2024-05-12T14:56:18Z
Simonikoo
50712715
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{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
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374
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2024-05-12T15:01:37Z
Simonikoo
50712715
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{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough]
[https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free)[https://www.youtube.com/watch?v=nuKda9B-3FE]
sbji73y6k5m375e9ksafgiczw577b7e
375
374
2024-05-12T15:02:03Z
Simonikoo
50712715
375
wikitext
text/x-wiki
{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough]
[https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free)
ewn7tqa45g7gl68rjnujin0f8gqdx4t
377
375
2024-05-12T15:03:46Z
Simonikoo
50712715
377
wikitext
text/x-wiki
{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
One of OAR [[heists]]
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough]
[https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free)
q0ze1ozvcyqkyc2k5dfejegbsw8u0kb
378
377
2024-05-12T15:06:03Z
Simonikoo
50712715
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wikitext
text/x-wiki
{{Maps
| title1=Rodman Research Facility
| minimum_take=$140,000
| maximum_take=$160,000
| difficulty=Hard
| lvl_required=N/A
| price=1200 Heist Coins (900 on sale}}
One of OAR [[heists]]
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough]
[https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free and playable)
4b96iukzi7tl8m9owlhfs1daxsfbaop
Rodman Research Facility V2
0
198
379
2024-05-12T15:08:54Z
Simonikoo
50712715
Created page with "One of OAR [[heists]] This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video] [https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough]..."
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One of OAR [[heists]]
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video]
[https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough]
[https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free)
{{Maps|title1=Rodman Research Facility|minimum_take=$160,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}
fwvsz3rzud77ftebl9nzwfae75u7n29
382
379
2024-05-12T15:14:37Z
Simonikoo
50712715
382
wikitext
text/x-wiki
One of OAR [[heists]]
{{Maps|title1=Rodman Research Facility|minimum_take=$160,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video]
[https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough]
[https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free)
nn5t5qpafl1h8s6xrf1co719asqc582
385
382
2024-05-13T05:06:29Z
Simonikoo
50712715
385
wikitext
text/x-wiki
One of OAR [[heists]]
{{Maps|title1=Rodman Research Facility|minimum_take=$60,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Template used: [[Template:Maps]]
[https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video]
[https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough]
[https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free)
tsir9dvv6yo3aeck3werydfdaodfe6z
SPR-12
0
201
391
2024-08-25T09:50:33Z
Catty162131313
54737789
Created page with "needs Level 14 To Unlock Damage 80 FireRate 350 BPM Capacity 10 accuracy 80 Recoil 15 Reload Time 1.2 s"
391
wikitext
text/x-wiki
needs Level 14 To Unlock
Damage 80
FireRate 350 BPM
Capacity 10
accuracy 80
Recoil 15
Reload Time 1.2 s
ng55j09687xfy8tfxml3wpgmxqu3qix
Saboteur
0
168
237
2024-01-19T21:29:07Z
CliffGuy404
38274772
Created page with "{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}"
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wikitext
text/x-wiki
{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
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239
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2024-01-19T21:33:16Z
CliffGuy404
38274772
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wikitext
text/x-wiki
{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver.
se6pot0hpbiqlsa6vzzbvgwwrdymlqu
240
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2024-01-19T21:39:44Z
CliffGuy404
38274772
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wikitext
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{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart.
== Trivia ==
* Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that ones that are spawned before the current one being used will break and be stuck in that specific spot rather than go towards the currently active powerbox.
* On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking)
0m4j8wv1gvyljv68fm4vxolhgjpacp4
241
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2024-01-19T21:40:39Z
CliffGuy404
38274772
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wikitext
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{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart.
== Trivia ==
* Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox.
* On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking)
shdk2ac32gnw2kb77hcp3tn1qbi0ojh
242
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2024-01-19T21:42:47Z
CliffGuy404
38274772
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wikitext
text/x-wiki
{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart.
== Trivia ==
* Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox.
* On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking)
* These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]].
ea26t55xnporvobh36vsn7z1k7gogrt
248
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2024-01-20T05:23:53Z
CliffGuy404
38274772
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{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart.
== Trivia ==
* Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox.
* These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]].
hgz72fqtonqiho5xr2n8tn4qi47zdaj
310
248
2024-02-01T20:54:55Z
CliffGuy404
38274772
310
wikitext
text/x-wiki
{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}
== Description ==
Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart.
== Trivia ==
* Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and continue to go towards the already destroyed powerbox.
* These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]].
120lm1syz6kwojkwr927w31p05xrmds
Security Guard
0
194
362
2024-05-12T14:20:24Z
Simonikoo
50712715
Created page with "Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. '''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) wh..."
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wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
'''Stealth:'''
''Security Guards will get alerted when'':
▣ they notice or hear a broken camera
▣ they notice a dead body
▣ they notice a player
▣ they hear a gunshot (unsilenced weapon)
▣ they were shot but didn't die
▣ a civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ they hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
7iw5vem4rznv1166hslmgh674vxj5lw
364
362
2024-05-12T14:32:36Z
Simonikoo
50712715
364
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
'''Stealth:'''
''Security Guards will get alerted when'':
▣ they notice or hear a broken camera
▣ they notice a dead body
▣ they notice a player
▣ they hear a gunshot (unsilenced weapon)
▣ they were shot but didn't die
▣ a civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ they hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}
96ye63mbjvb0y7qxcp1045kztfetlbr
365
364
2024-05-12T14:33:16Z
Simonikoo
50712715
365
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ they notice or hear a broken camera
▣ they notice a dead body
▣ they notice a player
▣ they hear a gunshot (unsilenced weapon)
▣ they were shot but didn't die
▣ a civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ they hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
9mnvmenhgrquow85vd390vi4g769bar
426
365
2025-01-09T07:44:20Z
Rejom
53712876
Я изменил количество ОЗ с ~60, на ~100.
426
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~100|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ they notice or hear a broken camera
▣ they notice a dead body
▣ they notice a player
▣ they hear a gunshot (unsilenced weapon)
▣ they were shot but didn't die
▣ a civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ they hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
5xnfnj8o3nqcx4fw7m2xfl67glr3kuk
428
426
2025-01-18T10:19:50Z
Rejom
53712876
Вернул исходный текст
428
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ they notice or hear a broken camera
▣ they notice a dead body
▣ they notice a player
▣ they hear a gunshot (unsilenced weapon)
▣ they were shot but didn't die
▣ a civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ they hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
9mnvmenhgrquow85vd390vi4g769bar
449
428
2025-08-03T21:14:11Z
Darcysuhhhhhh
56413329
449
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ They notice or hear a broken camera
▣ They notice a dead body
▣ They notice a player in a restricted area
▣ They hear a gunshot of a unsilenced weapon
▣ They were shot but didn't die
▣ A civilian sees a player and alerts guards
''Security Guards will get curious (? above their head) when:''
▣ They hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
9qz6dy6id6purb23xqt8wot4ceuyxoz
455
449
2025-08-24T23:10:20Z
Beanbeans424
53995933
455
wikitext
text/x-wiki
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Security Guards''' are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
== Abilities ==
'''Stealth:'''
''Security Guards will get alerted when'':
* ▣ They notice or hear a broken camera
* ▣ They notice a dead body
* ▣ They notice a player in a restricted area
* ▣ They hear a gunshot of a unsilenced weapon
* ▣ They were shot but didn't die
* ▣ A civilian sees a player and alerts guards
* ''Security Guards will get curious (? above their head) when:''
* ▣ They hear a breaching tool
* ▣ 2 closed unlocked doors are "run through"
* '''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
p3xbdmenbusw3ym3gjg3838wbww3mdu
459
455
2025-08-25T00:18:26Z
Simonikoo
50712715
459
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ They notice or hear a broken camera
▣ They notice a dead body
▣ They notice a player in a restricted area
▣ They hear a gunshot of an unsilenced weapon
▣ They were shot but didn't die
▣ A civilian sees a player and alerts guards
''Security Guards will trigger the alarm when:''
▣ Their phone is not answered
▣ They are alerted and not quickly killed
''Security Guards will get suspicious (? above their head) when:''
▣ They hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
nr6x0265lh09vseh4aebcm1lsrx2g8z
460
459
2025-08-25T00:19:44Z
Simonikoo
50712715
460
wikitext
text/x-wiki
Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist.
{{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:'''
''Security Guards will get alerted when'':
▣ They notice or hear a broken camera
▣ They notice a dead body
▣ They notice a player in a restricted area
▣ They hear a gunshot of an unsilenced weapon
▣ They were shot but didn't die
▣ A civilian alerts them
''Security Guards will trigger the alarm when:''
▣ Their phone is not answered
▣ They are alerted and not quickly killed
''Security Guards will get suspicious (? above their head) when:''
▣ They hear a breaching tool
▣ 2 closed unlocked doors are "run through"
'''Loud:'''
Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60.
93x0dkad64bnyf1cufqcby2pcx0ss0b
Shield
0
160
225
2024-01-19T21:02:58Z
CliffGuy404
38274772
Created page with "{{NPC|title1=Shield|presence=Loud Only|health=N/A|damage=N/A|image1=Shield (Cropped).jpg}}"
225
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=N/A|damage=N/A|image1=Shield (Cropped).jpg}}
1n2jzsrb7r9z3xk3vpg2vh7grblbsy8
392
225
2024-08-27T04:36:06Z
A0000011111111111122222212121431v4wf
53855954
392
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=none of them|image1=Shield (Cropped).jpg}}
btsrk6t9l9dwou86l66fftoj7t32ph5
393
392
2024-08-27T05:24:35Z
DrippedChonk
52432756
393
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}
== Description ==
== Trivia ==
l5vdigymmvfxl74lkz83l6haa7ghuo2
410
393
2024-09-29T00:40:45Z
JamezGamer
55968763
/* Description */
410
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}
== Description ==
These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back.
== Trivia ==
hx7j61fj77ya0s6p42hmh176sbfl296
448
410
2025-02-23T22:06:01Z
NikoAllDay
52102153
Added: You can also try to shoot their feet.
448
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}
== Description ==
These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet.
== Trivia ==
7ezrwp3c04qug4qcv9krveg27sq7vgn
456
448
2025-08-24T23:12:02Z
Beanbeans424
53995933
456
wikitext
text/x-wiki
'''Shields''' are [[S.W.A.T Member]]<nowiki/>s that have a shield.{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}
== Abilities ==
These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet.
== Trivia ==
oyu3vlfct69kv8qs5n4p6hii81r3j0y
457
456
2025-08-24T23:12:12Z
Beanbeans424
53995933
457
wikitext
text/x-wiki
{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}'''Shields''' are [[S.W.A.T Member]]<nowiki/>s that have a shield.
== Abilities ==
These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet.
== Trivia ==
7aurczagd22wric6sr7bosmymtbs3ed
Tools
0
148
156
2023-12-17T02:00:19Z
DrippedChonk
52432756
Created page with "Will be finished eventually"
156
wikitext
text/x-wiki
Will be finished eventually
jwjiwiyy6dqpj2snzfznsa6mfp52fb0
173
156
2024-01-16T02:27:18Z
CliffGuy404
38274772
173
wikitext
text/x-wiki
Will be finished eventually
[[Drill]]
[[Basic Lockpic|Basic Lockpick]]
l9pldtb0o830kdag4x9p7brtqc3mza3
185
173
2024-01-16T03:22:28Z
CliffGuy404
38274772
185
wikitext
text/x-wiki
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|
|
|
|-
|
|
|
|}
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|
|
|
|-
|
|
|
|}
q8rw28scuai7npb8httmh35b6qgsxzc
186
185
2024-01-16T03:29:21Z
CliffGuy404
38274772
186
wikitext
text/x-wiki
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|-
|[[Battering Ram]]
|
|Door Unlocking
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|}
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|
|Door Unlocking
|-
|[[Camera Blinder]]
|
|Disabling Cameras
|}
n4vwkpf0fxsf0d1cioog0vqepv4lvmt
190
186
2024-01-16T23:33:17Z
DrippedChonk
52432756
190
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|-
|[[Battering Ram]]
|
|Door Unlocking
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|}
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|
|Door Unlocking
|-
|[[Camera Blinder]]
|
|Disabling Cameras
|}
</center>
e2j3eqatxv8elqh5evr1wg28leypxcv
192
190
2024-01-17T02:01:40Z
CliffGuy404
38274772
192
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|-
|[[Battering Ram]]
|
|Door Unlocking
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|}
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|}
</center>
r3mbfssvxlvmavh2ccvd9whgi2rpmwh
193
192
2024-01-17T16:37:23Z
Mia pmg off
51652655
193
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|-
|[[Battering Ram]]
|
|Door Unlocking
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|-
|C4
|
|Door Unlocking/Vault Opening
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|}
</center>
ec0egolr4x6zb1wg2dm78dy9v491v0r
194
193
2024-01-17T21:31:42Z
CliffGuy404
38274772
194
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|-
|[[Battering Ram]]
|$400,000
|Door Unlocking
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|-
|[[C4]]
|$950,000
|Door Unlocking/Vault Opening
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|}
</center>
6sclckoplkp853zvwq0aq6fe1m31w6l
205
194
2024-01-19T19:58:52Z
CliffGuy404
38274772
205
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|[[Battering Ram]]
|$400,000
|Door Unlocking
|Able to open any door that isn't powerlocked
|-
|[[Sticky Drill]]
|$750,000
|Door Unlocking/Vault Opening
|Sticks to locks and vault doors and drills automatically
|-
|[[C4]]
|$950,000
|Door Unlocking/Vault Opening
|
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|}
</center>
mjmghicrzfc59cicrx7klgnkujd75g0
206
205
2024-01-19T20:01:06Z
CliffGuy404
38274772
206
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|[[Battering Ram]]
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|[[Concrete Breaker]]
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|[[C4]]
|$950,000
|Door Unlocking/Vault Opening
|
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|}
</center>
kqpp8dpizczisvoq0oq87haw6nsy56q
207
206
2024-01-19T20:02:41Z
CliffGuy404
38274772
207
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|[[Battering Ram]]
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|[[Concrete Breaker]]
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|[[C4]]
|$950,000
|Door Unlocking/Vault Opening
|
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|}
</center>
d320ckgswofk7i8hm1h8orzw8p37djb
257
207
2024-01-20T19:13:59Z
CliffGuy404
38274772
257
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|[[Drill]]
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|[[Angle Grinder]]
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|[[Battering Ram]]
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|[[Sticky Drill]]
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|[[Concrete Breaker]]
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|[[C4]]
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|[[Basic Lockpick]]
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|[[Advanced Lockpick]]
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|[[Expert Lockpick]]
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|[[Camera Blinder]]
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|}
</center>
ak9x3o5hxxt4ew3d7vdr00hc2bn4mbv
258
257
2024-01-20T19:15:58Z
CliffGuy404
38274772
258
wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Keypad Hacker
|
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
t3vaxlclblx7vudz3h3zc8giszl8a6m
259
258
2024-01-20T19:18:14Z
CliffGuy404
38274772
259
wikitext
text/x-wiki
Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Keypad Hacker
|
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
hfcb1qlg9tmzvnf97pj2mnejf60l2rk
260
259
2024-01-21T03:54:30Z
CliffGuy404
38274772
260
wikitext
text/x-wiki
Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Hacking Device
|$550,000
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
ss15wqm5lzkwhh5pa5w8pd7qg63yhmk
279
260
2024-01-22T18:48:17Z
LuisWanWan
54480549
279
wikitext
text/x-wiki
Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|$350,000
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|$650,000
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Hacking Device
|$550,000
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
m8hcf9vpnj9qg1h2ay8npo54o7ffqqm
389
279
2024-07-08T18:09:34Z
DrippedChonk
52432756
389
wikitext
text/x-wiki
Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes. There is two categories of tools based on the gameplay you play.<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|$350,000
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|$650,000
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Hacking Device
|$550,000
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
5li9hkmpwm7h4q1zx5e18tr35i64fad
444
389
2025-02-22T22:14:06Z
Dominik4709
56505768
Added a little more info to the C4.
444
wikitext
text/x-wiki
Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes. There is two categories of tools based on the gameplay you play.<center>
{| class="fandom-table"
|+Loud Tools:
!Name:
!Price:
!Useage:
!Special Effect
|-
|Drill
|Free (Starter Tool)
|Door Unlocking/Vault Opening
|N/A
|-
|Angle Grinder
|$350,000
|Door Unlocking/Vault Opening
|Faster than the drill.
|-
|Battering Ram
|$400,000
|Door Unlocking
|Able to knock any door off it's hinges unless it's powerlocked.
|-
|Sticky Drill
|$650,000
|Door Unlocking/Vault Opening
|Sticks to locks and vaults and drills automatically.
|-
|Concrete Breaker
|$750,000
|Door Unlocking/Vault Opening
|Fastest drill type tool in the game, can't fit in duffel bags.
|-
|C4
|$950,000
|Door Unlocking/Vault Opening
|Instantly breaks open doors or vault parts (unless powerlocked) when thrown.
|}
</center><center>
{| class="fandom-table"
|+Stealth Tools:
!Name:
!Price:
!Useage:
!Special Effect:
|-
|Basic Lockpick
|Free (Starter Tool)
|Door Unlocking
|N/A
|-
|Advanced Lockpick
|$75,000
|Door Unlocking
|Faster than the basic lockpick.
|-
|Camera Blinder
|$350,000
|Disabling Cameras
|Temporarily disables cameras when pointed at them.
|-
|Expert Lockpick
|$475,000
|Door Unlocking
|Fastest lockpick in the game.
|-
|Hacking Device
|$550,000
|Door Unlocking
|Able to unlock doors that would otherwise require a keycard.
|}
</center>
ad3wam3x1h0fi3kcngdkil1kkrsx0qm
UP92
0
209
411
2024-10-11T20:07:18Z
LuisWanWan
54480549
Created page with "{{Weapon|title1=UP92|damage=50|firerate=400 RPM|capacity=15 Rounds|accuracy=60|recoil=40|reload=1.5s}} The UP92 pistol delivers a surprising amount of power for its size. It's a reliable and compact handgun that's well-suited for close-quarters encounters. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does no..."
411
wikitext
text/x-wiki
{{Weapon|title1=UP92|damage=50|firerate=400 RPM|capacity=15 Rounds|accuracy=60|recoil=40|reload=1.5s}}
The UP92 pistol delivers a surprising amount of power for its size. It's a reliable and compact handgun that's well-suited for close-quarters encounters.
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|
|
|
|
|-
|Slate Red Dot
|Optic
|
|
|
|
|-
|Suppressor
|Muzzle
|
|
|
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|
|
|
|
|-
|Flash Hider
|Muzzle
|
|
|
|
|-
|Short Grip
|Grip
|
|
|
|
|-
|Long Grip
|Grip
|
|
|
|
|-
|Extended Mag
|Mag
|
|
|
|
|-
|Quickdraw Mag
|Mag
|
|
|
|
|}
==Trivia==
*Is being used for an easter egg.
h9x2q8bbw4tpantmg205ivjivbuqopa
Update Log
0
176
286
2024-01-23T07:45:12Z
DrippedChonk
52432756
Created page with "<tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= |-|1/12/24= |-|1/19/24= </tabber>"
286
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
|-|1/12/24=
|-|1/19/24=
</tabber>
7clqr12p01cu40m5ewztymtdq8v92rn
287
286
2024-01-23T07:47:05Z
DrippedChonk
52432756
287
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
623
Rate Up
57
Share
REGULAR UPDATE
POSTED
Fri, January 12
New maps and special police types!
The first content update for One-armed robber is here, with 2 new maps, and special police units.
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
518
Rate Up
58
Share
SMALL UPDATE / PATCH NOTES
POSTED
Tue, December 19, 2023
Release patch
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
|-|1/19/24=
</tabber>
18j4nndmkkmu5ezpr0xkkzvkb5nd5jg
288
287
2024-01-23T07:47:39Z
DrippedChonk
52432756
Undo revision 287 by [[Special:Contributions/DrippedChonk|DrippedChonk]] ([[User talk:DrippedChonk|talk]])
288
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
|-|1/12/24=
|-|1/19/24=
</tabber>
7clqr12p01cu40m5ewztymtdq8v92rn
289
288
2024-01-23T07:48:01Z
DrippedChonk
52432756
289
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
|-|1/19/24=
</tabber>
tw6q47xvubo8auw7keeca6emp9ff8p8
290
289
2024-01-23T07:48:46Z
DrippedChonk
52432756
290
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
|-|1/19/24=
</tabber>
mi0z188qwbi64x5bze127szsezeqapc
291
290
2024-01-23T07:49:32Z
DrippedChonk
52432756
291
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
|-|1/19/24=
</tabber>
dcfqsc2hi2c8m6yvxahxdg4di4v84kx
292
291
2024-01-23T07:50:02Z
DrippedChonk
52432756
292
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
|-|1/19/24=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
</tabber>
460q7g2mvz4tv8xc0929wg5eoyy2s75
307
292
2024-01-26T14:23:14Z
LuisWanWan
54480549
307
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
|-|1/19/24=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
|-|1/25/24=
From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop.
Killing a civilian will from now on give a penalty of $5,000.
</tabber>
tcgsl77lgbgr2eox01q24czjy3ms7z5
308
307
2024-01-27T04:12:51Z
DrippedChonk
52432756
308
wikitext
text/x-wiki
<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
|-|1/19/24=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
|-|1/25/24=
Appearance shop
We have decided to change the way the appearance shop works in the game. From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop.
We’ve decided to make this change because we want to spend our time on making new gameplay content and maps for the game. We were spending too much of our time making skins, and not enough time on content. We have a lot of plans for the game, and since we’re a small team, it was hard to allocate enough time towards it.
We hope you can understand our decision. Expect to see more content very soon!
Civilian casualty penalty
We’ve also added a “civilian casualty penalty” meaning if you kill civilians you will be punished by having some of your total take taken from you at the end of the game. This makes it more attractive to tie up civilians instead of shooting them.
</tabber>
i942j7q7hyi9oue4eo8nb0amn2lvi2f
344
308
2024-03-17T02:36:44Z
DrippedChonk
52432756
344
wikitext
text/x-wiki
== Description ==
The update log is logging the versions of the game, showing what the update included and when that update happened.<tabber>
|-|12/15/23=
Game was released, more will be written here.
|-|12/19/23=
The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players.
*New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning.
*Increased damage on secondary weapons.
*Fixed loadout not saving between games.
*An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item.
*Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf.
*Fixed “Find game” issues.
*Other minor bug fixes.
|-|1/12/24=
The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about!
Maps
Liberty Hawk bank
A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge.
Rodman Research Facility
This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot.
Special police units
Powerbox defuser
Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it.
Juggernaut
The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option.
Interceptor
The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire.
Shield
This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield.
Blinding shield
very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them!
|-|1/19/24=
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.
The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.
Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
|-|1/25/24=
Appearance shop
We have decided to change the way the appearance shop works in the game. From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop.
We’ve decided to make this change because we want to spend our time on making new gameplay content and maps for the game. We were spending too much of our time making skins, and not enough time on content. We have a lot of plans for the game, and since we’re a small team, it was hard to allocate enough time towards it.
We hope you can understand our decision. Expect to see more content very soon!
Civilian casualty penalty
We’ve also added a “civilian casualty penalty” meaning if you kill civilians you will be punished by having some of your total take taken from you at the end of the game. This makes it more attractive to tie up civilians instead of shooting them.
</tabber>
7l8k8npjikrb9t9z8foj7z4k4vb4vy4
Weapons
0
147
155
2023-12-17T01:59:38Z
DrippedChonk
52432756
Created page with "Will be finished eventually"
155
wikitext
text/x-wiki
Will be finished eventually
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159
155
2024-01-13T16:24:12Z
Yakata52
54424263
Adding categories
159
wikitext
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Will be finished eventually
[[Category:Primary]]
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159
2024-01-13T16:24:32Z
Yakata52
54424263
Adding categories
160
wikitext
text/x-wiki
Will be finished eventually
[[Category:Primary]]
[[Category:Secondary]]
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2024-01-13T16:38:40Z
Yakata52
54424263
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wikitext
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Will be finished eventually
[[Lc4|LC4]]
[[Category:Primary]]
[[Category:Secondary]]
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2024-01-13T19:48:05Z
Yakata52
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wikitext
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Will be finished eventually
primary:
[[Lc4|LC4]]
secondary:
[[Category:Primary]]
[[Category:Secondary]]
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2024-01-13T19:53:41Z
Yakata52
54424263
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wikitext
text/x-wiki
Will be finished eventually
primary:
[[Lc4|LC4]]
secondary:
[[KX-UPP]]
[[Category:Primary]]
[[Category:Secondary]]
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2024-01-16T03:12:54Z
CliffGuy404
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wikitext
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{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
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2024-01-16T23:32:35Z
DrippedChonk
52432756
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wikitext
text/x-wiki
<center>{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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2024-01-16T23:32:47Z
DrippedChonk
52432756
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text/x-wiki
<center> {| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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2024-01-16T23:32:57Z
DrippedChonk
52432756
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wikitext
text/x-wiki
<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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2024-01-20T05:18:44Z
CliffGuy404
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wikitext
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<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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2024-01-20T05:19:13Z
CliffGuy404
38274772
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wikitext
text/x-wiki
W<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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246
2024-01-20T05:21:22Z
CliffGuy404
38274772
247
wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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2024-01-22T18:30:00Z
LuisWanWan
54480549
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wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|SPR-12
|Sniper Rifle
|-
|BPR-28
|Assault Rifle
|-
|TACR-H
|Assault Rifle
|-
|B46D
|Assault Rifle
|-
|L245
|Machine Gun
|}
{| class="fandom-table"
|+Secondary
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|GT17
|Pistol
|-
|UP92
|Pistol
|-
|ZM 48
|Revolver
|-
|11A1
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
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LuisWanWan
54480549
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wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|SPR-12
|Sniper Rifle
|-
|BPR-28
|Assault Rifle
|-
|TACR-H
|Assault Rifle
|-
|B46D
|Assault Rifle
|-
|L245
|Machine Gun
|}
{| class="fandom-table"
|+Secondary:
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|GT17
|Pistol
|-
|UP92
|Pistol
|-
|ZM 48
|Revolver
|-
|11A1
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
{| class="fandom-table"
|+Armor:
!Name:
!Protection level:
|-
|Light body armor
|Light
|-
|Medium body armor
|Medium
|-
|Heavy body armor
|Heavy
|}
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2024-01-22T21:28:44Z
CliffGuy404
38274772
281
wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|[[SPR-12]]
|Sniper Rifle
|-
|[[BPR-28]]
|Assault Rifle
|-
|[[TACR-H]]
|Assault Rifle
|-
|[[B46D]]
|Assault Rifle
|-
|[[L245]]
|Machine Gun
|}
{| class="fandom-table"
|+Secondary:
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|[[GT17]]
|Pistol
|-
|[[UP92]]
|Pistol
|-
|[[ZM 48]]
|Revolver
|-
|[[11A1]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
{| class="fandom-table"
|+Armor:
!Name:
!Protection level:
|-
|Light body armor
|Light
|-
|Medium body armor
|Medium
|-
|Heavy body armor
|Heavy
|}
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281
2024-01-23T18:28:13Z
LuisWanWan
54480549
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wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|[[SPR-12]]
|Sniper Rifle
|-
|[[BPR-28]]
|Assault Rifle
|-
|[[TACR-H]]
|Assault Rifle
|-
|[[B46D]]
|Assault Rifle
|-
|[[L245]]
|Machine Gun
|}
{| class="fandom-table"
|+Secondary:
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|[[GT17]]
|Pistol
|-
|[[UP92]]
|Pistol
|-
|[[ZM 48]]
|Revolver
|-
|[[11A1]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
<center>
{| class="fandom-table"
|+Armor:
!Name:
!Protection level:
|-
|Light body armor
|Light
|-
|Medium body armor
|Medium
|-
|Heavy body armor
|Heavy
|}
</center>
tjeuxe6po4ld207dabbze0bln8uatbs
421
302
2024-11-18T02:49:11Z
Catsonpizza
56252171
421
wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|[[SPR-12]]
|Sniper Rifle
|-
|[[BPR-28]]
|Assault Rifle
|-
|[[TACR-H]]
|Assault Rifle
|-
|[[B46D]]
|Assault Rifle
|-
|[[L245]]
|Machine Gun
|}
{| class="fandom-table"
|+Secondary:
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|[[GT17]]
|Pistol
|-
|[[UP92]]
|Pistol
|-
|[[ZM 48]]
|Revolver
|-
|[[11A1]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
<center>
{| class="fandom-table"
|+Armor:
!Name:
!Protection level:
|-
|[[Light body armor]]
|Light
|-
|[[Medium body armor]]
|Medium
|-
|[[Heavy body armor]]
|Heavy
|}
</center>
p4luoshnh0wcloxrx1mx0x97nc1p2on
422
421
2024-11-18T02:50:32Z
Catsonpizza
56252171
422
wikitext
text/x-wiki
Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center>
{| class="fandom-table"
|+Primary:
!Name:
!Weapon Type:
|-
|[[Lc4|LC4]]
|Assault Rifle
|-
|[[MK-47]]
|Assault Rifle
|-
|[[SPR-12]]
|Sniper Rifle
|-
|[[BPR-28]]
|Assault Rifle
|-
|[[TACR-H]]
|Assault Rifle
|-
|[[B46D]]
|Assault Rifle
|-
|[[L245]]
|Machine Gun
|}
{| class="fandom-table"
|+Secondary:
!Name:
!Weapon Type:
|-
|[[KX-UPP]]
|Pistol
|-
|[[GT17]]
|Pistol
|-
|[[UP92]]
|Pistol
|-
|[[ZM 48]]
|Revolver
|-
|[[11A1]]
|Pistol
|}
[[Category:Primary]]
[[Category:Secondary]]
</center>
<center>
{| class="fandom-table"
|+Armor:
!Name:
!Protection level:
|-
|Light body armor
|Light
|-
|Medium body armor
|Medium
|-
|Heavy body armor
|Heavy
|}
</center>
tjeuxe6po4ld207dabbze0bln8uatbs
ZM 48
0
212
416
2024-11-18T02:37:23Z
Catsonpizza
56252171
Created page with " The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1...."
416
wikitext
text/x-wiki
The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are:
{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|GT17
|32
|600
|12
|40
|20
|1.2
|-
|UP92
|50
|400
|15
|60
|40
|1.5
|-
|ZM 48
|60
|350
|6
|80
|60
|1.6
|-
|11A1
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|Accuracy +5
|Recoil -2
|
|
|-
|Slate Red Dot
|Optic
|Accuracy +15
|Recoil -6.1
|
|
|-
|Suppressor
|Muzzle
|Damage -6
|Accuracy +5.7
|Recoil -10.2
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|Damage -2.4
|Accuracy +6.6
|Recoil -3.6
|
|-
|Flash Hider
|Muzzle
|Accuracy +2.8
|Recoil -2
|
|
|-
|Short Grip
|Grip
|Accuracy +9.6
|Recoil -6
|
|
|-
|Long Grip
|Grip
|Accuracy +14.4
|Recoil -9
|
|
|-
|Quickdraw cylinder
|Mag
|reload time -.05
|
|
|
|}
rdim4azo4ifmncce99refdlvm7x8f5l
417
416
2024-11-18T02:37:58Z
Catsonpizza
56252171
Adding categories
417
wikitext
text/x-wiki
The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are:
{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|GT17
|32
|600
|12
|40
|20
|1.2
|-
|UP92
|50
|400
|15
|60
|40
|1.5
|-
|ZM 48
|60
|350
|6
|80
|60
|1.6
|-
|11A1
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|Accuracy +5
|Recoil -2
|
|
|-
|Slate Red Dot
|Optic
|Accuracy +15
|Recoil -6.1
|
|
|-
|Suppressor
|Muzzle
|Damage -6
|Accuracy +5.7
|Recoil -10.2
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|Damage -2.4
|Accuracy +6.6
|Recoil -3.6
|
|-
|Flash Hider
|Muzzle
|Accuracy +2.8
|Recoil -2
|
|
|-
|Short Grip
|Grip
|Accuracy +9.6
|Recoil -6
|
|
|-
|Long Grip
|Grip
|Accuracy +14.4
|Recoil -9
|
|
|-
|Quickdraw cylinder
|Mag
|reload time -.05
|
|
|
|}
[[Category:Secondary]]
[[Category:Revolver]]
qyijykrfrr8j1m3je8n0vk5y5dwtkfs
419
417
2024-11-18T02:43:07Z
Catsonpizza
56252171
419
wikitext
text/x-wiki
The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are:
{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|[[GT17]]
|32
|600
|12
|40
|20
|1.2
|-
|[[UP92]]
|50
|400
|15
|60
|40
|1.5
|-
|[[ZM 48]]
|60
|350
|6
|80
|60
|1.6
|-
|[[11A1]]
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|Accuracy +5
|Recoil -2
|
|
|-
|Slate Red Dot
|Optic
|Accuracy +15
|Recoil -6.1
|
|
|-
|Suppressor
|Muzzle
|Damage -6
|Accuracy +5.7
|Recoil -10.2
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|Damage -2.4
|Accuracy +6.6
|Recoil -3.6
|
|-
|Flash Hider
|Muzzle
|Accuracy +2.8
|Recoil -2
|
|
|-
|Short Grip
|Grip
|Accuracy +9.6
|Recoil -6
|
|
|-
|Long Grip
|Grip
|Accuracy +14.4
|Recoil -9
|
|
|-
|Quickdraw cylinder
|Mag
|reload time -.05
|
|
|
|}
[[Category:Secondary]]
[[Category:Revolver]]
6i456q35hvr7yzp95hzpyftfoqx2f62
443
419
2025-02-22T22:11:08Z
Dominik4709
56505768
Fixed a missplaced dot at the Quickdraw cylinder reload time.
443
wikitext
text/x-wiki
The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are:
{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|[[GT17]]
|32
|600
|12
|40
|20
|1.2
|-
|[[UP92]]
|50
|400
|15
|60
|40
|1.5
|-
|[[ZM 48]]
|60
|350
|6
|80
|60
|1.6
|-
|[[11A1]]
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]]:
!Name:
!Slot:
!Stat 1:
!Stat 2:
!Stat 3:
!Notes:
|-
|Red Dot
|Optic
|Accuracy +5
|Recoil -2
|
|
|-
|Slate Red Dot
|Optic
|Accuracy +15
|Recoil -6.1
|
|
|-
|Suppressor
|Muzzle
|Damage -6
|Accuracy +5.7
|Recoil -10.2
|Does not alert enemies after firing
|-
|Muzzle Break
|Muzzle
|Damage -2.4
|Accuracy +6.6
|Recoil -3.6
|
|-
|Flash Hider
|Muzzle
|Accuracy +2.8
|Recoil -2
|
|
|-
|Short Grip
|Grip
|Accuracy +9.6
|Recoil -6
|
|
|-
|Long Grip
|Grip
|Accuracy +14.4
|Recoil -9
|
|
|-
|Quickdraw cylinder
|Mag
|reload time -0.5
|
|
|
|}
[[Category:Secondary]]
[[Category:Revolver]]
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User:Darcysuhhhhhh
2
222
451
2025-08-03T21:26:47Z
Darcysuhhhhhh
56413329
Created page with "insert description here"
451
wikitext
text/x-wiki
insert description here
nvj0ptvf7dhrg6bqr44zz58p4stt290
User:ThisRealTOSTer
2
207
408
2024-09-03T15:20:57Z
ThisRealTOSTer
55266731
Created page with "umar"
408
wikitext
text/x-wiki
umar
fxf4b6226p7qwn4gfbks0sv8hk3efme
One-armed Robber Wiki:Wiki rules
4
134
134
2023-12-17T01:08:51Z
FANDOM
32769624
134
wikitext
text/x-wiki
Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
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File:Base Tool.jpg
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2024-01-22T18:21:58Z
LuisWanWan
54480549
273
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Base Weapon.jpg
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174
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2024-01-22T18:18:55Z
LuisWanWan
54480549
272
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Basiclockpick.png
6
221
450
2025-08-03T21:26:14Z
Darcysuhhhhhh
56413329
The basic lockpick in player inventory.
450
wikitext
text/x-wiki
== Summary ==
The basic lockpick in player inventory.
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File:Black Diamond Casino.png
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206
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2024-09-02T11:25:37Z
ThisRealTOSTer
55266731
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Blinding Shield.jpg
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CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Esco Bar.png
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400
2024-09-02T11:24:24Z
ThisRealTOSTer
55266731
400
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Example.jpg
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2023-12-17T01:08:51Z
FANDOM
32769624
{{PD}}
[[Category:Images]]
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wikitext
text/x-wiki
== Summary ==
{{PD}}
[[Category:Images]]
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File:FIA Offices.png
6
204
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2024-09-02T11:22:35Z
ThisRealTOSTer
55266731
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Favicon.ico
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2023-12-17T01:08:51Z
FANDOM
32769624
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wikitext
text/x-wiki
== Licensing ==
{{CC-BY-SA}}
[[Category:Wiki skin images]]
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File:Heist coins.png
6
202
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2024-09-02T11:05:33Z
ThisRealTOSTer
55266731
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Interceptor.jpg
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2024-01-19T21:07:37Z
CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Jewelery store.png
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215
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2025-01-23T22:35:00Z
Hahhahmazda
56261683
430
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Jewelery store map.png
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185
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2024-02-16T13:59:22Z
Quintett
54603411
332
wikitext
text/x-wiki
self made map - might not be 1:1 accurate
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File:Jewellry Store.png
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2024-03-28T01:25:36Z
Elijahish
50466272
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Jewelry Store.png
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2024-02-11T16:33:52Z
TotaledJester
52297355
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wikitext
text/x-wiki
Jewelry Store selection screen
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File:Juggernaut.jpg
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CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Lc4.jpg
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2024-01-13T19:43:33Z
Yakata52
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Liberty hawk bank.png
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Hahhahmazda
56261683
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Libertybank.jpg
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2024-03-07T10:16:13Z
OrangeTree174
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Libertybank2.png
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OrangeTree174
52203440
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wikitext
text/x-wiki
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File:Lundenberg Liquors.png
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OrangeTree174
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Lundenburg liquors.png
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Hahhahmazda
56261683
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wikitext
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Mansion.png
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Hahhahmazda
56261683
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:One-armed robber Main Picture.jpg
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2024-01-22T18:04:33Z
LuisWanWan
54480549
269
wikitext
text/x-wiki
-Used for front page-
<from inside the vault looking out>
>3 robbers
>3 policemen in background
>money flying around
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File:One-armed robber vault.jpg
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LuisWanWan
54480549
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Orbitalbank.png
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Hahhahmazda
56261683
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Pegasus museum of art.png
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Hahhahmazda
56261683
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wikitext
text/x-wiki
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File:Placeholder.jpeg
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ThisRealTOSTer
55266731
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wikitext
text/x-wiki
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File:Placeholder.webp
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2024-03-17T06:30:02Z
N0v1c3 1122
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wikitext
text/x-wiki
== Licensing ==
{{Fairuse}}
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File:RodmanResearchFc.png
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ThisRealTOSTer
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wikitext
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File:Saboteur.jpg
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CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Security Guard.png
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Simonikoo
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shield.png
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CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shield (Cropped).jpg
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CliffGuy404
38274772
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wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Site-background-dark
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File:Site-community-image
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File:Wiki.png
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[[Category:Wiki skin images]]
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MediaWiki:Mainpage
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Main Page
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SEO
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One-armed Robber Wiki
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MediaWiki:Wiki-description-site-meta
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A wiki based on the game One-armed Robber.
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Template:-
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#REDIRECT [[Template:Clear]]
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Template:=
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<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
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Template:=/doc
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;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:About
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<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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Template:Album
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<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Book
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<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Book/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:CC-BY-SA
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{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:CC-BY-SA/doc
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;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cast
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<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Cast/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character
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<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Character/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cite web
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<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
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Template:Cite web/doc
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__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Clear
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<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Clear/doc
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;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cols
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Modern and supported browsers no longer need vendor-specific prefixes for column-count
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<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Cols/doc
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;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Delete
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{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:Delete/doc
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;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Dialogue
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<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Disambiguation
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{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Disambiguation/doc
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Documentation
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Remove aria complementary role because it's incorrect in this context; see: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Roles/complementary_role
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<includeonly>{| class="article-table plainlinks" style="width:100%;"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
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Template:Documentation/doc
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==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Episode
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<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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<includeonly><infobox type="Enemy">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="Health"><label>Health</label></data>
<data source="Damage"><label>Damage</label></data>
<data source="Presence"><label>presence</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Episode/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Event
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<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Event/doc
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text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Fairuse
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{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Fairuse/doc
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;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Film
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Film/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:From Wikimedia
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{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:From Wikimedia/doc
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;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Further
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<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:GFDL
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{{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:GFDL/doc
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;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Game
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<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Game/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Hatnote
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<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Heist
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Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="average_take"> <label>Average Take</label> </data> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="unlock_requirement"> <label>..."
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<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Section Header</header>
<data source="average_take">
<label>Average Take</label>
</data>
<data source="minimum_take">
<label>Minimum Take</label>
</data>
<data source="difficulty">
<label>Difficulty</label>
</data>
<data source="unlock_requirement">
<label>Unlock Requirement</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Heist
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| average_take=Example
| minimum_take=Example
| difficulty=Example
| unlock_requirement=Example}}
<pre>
{{Heist
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| average_take=Example
| minimum_take=Example
| difficulty=Example
| unlock_requirement=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"average_take":{"suggested":true},"minimum_take":{"suggested":true},"difficulty":{"suggested":true},"unlock_requirement":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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Template:Item
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<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Item/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:LGPL
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Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..."
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{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
0qzsm4f1ocsie2hr35es1lan49cupzc
Template:LGPL/doc
10
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..."
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wikitext
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;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
itwsnq23ws886mqrbxa0anl8h52ocvl
Template:LicenseBox
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FANDOM
32769624
98
wikitext
text/x-wiki
<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
0ru93k1kuuec7jssti4318k2sy4jq6c
Template:LicenseBox/doc
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FANDOM
32769624
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wikitext
text/x-wiki
;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ijm6cse7h24leor9748azzauemfvmrx
Template:Location
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2023-12-17T01:08:51Z
FANDOM
32769624
18
wikitext
text/x-wiki
<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
dmys3fguojqs0vgcao0nf80mt7lxlfk
Template:Location/doc
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FANDOM
32769624
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
qmd0cmh5d7zglvtgyquk3o3tt5m6pmk
Template:MIT
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..."
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wikitext
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{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
t8of9xuajsdd99s5o7jcw9k5y6jynvd
Template:MIT/doc
10
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..."
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wikitext
text/x-wiki
;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
sarwfd1zwrc7us73yrclr3nzy5fj5hg
Template:Main
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FANDOM
32769624
1 revision imported
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wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
py3bdxobny8dxbtbin3kzfc0o9766ws
Template:Maps
10
197
371
2024-05-12T14:52:04Z
Simonikoo
50712715
Created page with "<includeonly> <infobox> <title source="title1"/> <group> <header source="header1">Section Header</header> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="maximum_take"> <label>Maximum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="lvl_required"> <label>Lvl Required</label> </data> <data source="price"> <label>Price</lab..."
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wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<group>
<header source="header1">Section Header</header>
<data source="minimum_take">
<label>Minimum Take</label>
</data>
<data source="maximum_take">
<label>Maximum Take</label>
</data>
<data source="difficulty">
<label>Difficulty</label>
</data>
<data source="lvl_required">
<label>Lvl Required</label>
</data>
<data source="price">
<label>Price</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Maps
| title1=Example
| minimum_take=Example
| maximum_take=Example
| difficulty=Example
| lvl_required=Example
| price=Example}}
<pre>
{{Maps
| title1=Example
| minimum_take=Example
| maximum_take=Example
| difficulty=Example
| lvl_required=Example
| price=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"minimum_take":{"suggested":true},"maximum_take":{"suggested":true},"difficulty":{"suggested":true},"lvl_required":{"suggested":true},"price":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
tha7bku4rsph0ey3ah40u41do6bro4t
390
371
2024-07-31T12:48:34Z
Mere23
55632987
390
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<group>
<header source="header1">Section Header</header>
<data source="minimum_take">
<label>Minimum Take</label>
</data>
<data source="maximum_take">
<label>Maximum Take</label>
</data>
<data source="difficulty">
<label>Difficulty</label>
</data>
<data source="lvl_required">
<label>Lvl Required</label>
</data>
<data source="price">
<label>Price</label>
</data>
</group>
<group>
<header source="header2">Section Header</header>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Maps
| title1=Example
| minimum_take=Example
| maximum_take=Example
| difficulty=Example
| lvl_required=Example
| price=Example}}
<pre>
{{Maps
| title1=Example
| minimum_take=Example
| maximum_take=Example
| difficulty=Example
| lvl_required=Example
| price=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"minimum_take":{"suggested":true},"maximum_take":{"suggested":true},"difficulty":{"suggested":true},"lvl_required":{"suggested":true},"price":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
ozo0m7attd3smeq9z1gkdq14ay1okox
Template:MessageBox
10
58
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2023-12-17T01:08:51Z
FANDOM
32769624
1 revision imported
58
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
tac00122hpvlg84q3c40iu0opt3mbqf
Template:MessageBox/doc
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2023-12-17T01:08:51Z
FANDOM
32769624
65
wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
nnhlie59jtpr8xd27kdo3dnso6wmlsq
Template:NPC
10
157
222
2024-01-19T20:58:46Z
CliffGuy404
38274772
Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="health"> <label>Health</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="presence"> <label>Presence</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{NPC | title1=Example..."
222
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="stats">Stats</header>
<data source="health">
<label>Health</label>
</data>
<data source="damage">
<label>Damage</label>
</data>
<data source="presence">
<label>Presence</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{NPC
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| stats=Example
| health=Example
| damage=Example
| presence=Example}}
<pre>
{{NPC
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| stats=Example
| health=Example
| damage=Example
| presence=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"stats":{"suggested":true},"health":{"suggested":true},"damage":{"suggested":true},"presence":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
1aws0n1aj0nrogz1997y8jp1rxfod3b
Template:Namespace
10
60
60
2023-12-17T01:08:51Z
FANDOM
32769624
1 revision imported
60
wikitext
text/x-wiki
{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
spa1w8qu0tci71xzw54lxvdgfor5ir3
Template:Namespace/doc
10
67
67
2023-12-17T01:08:51Z
FANDOM
32769624
67
wikitext
text/x-wiki
This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
k2j6shw6tmw4metd5mcy5bshozsdg19
Template:Navbox
10
20
20
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{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Nolicense
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{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Nolicense/doc
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;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Other free
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{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Other free/doc
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;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:PD
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{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:PD/doc
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;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Permission
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{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Permission/doc
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;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Quest
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<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Quest/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Quote
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{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Template:Quote/doc
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==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Season
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<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Season/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:See also
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<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Self
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{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Self/doc
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;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Series
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
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Template:Series/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Space
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<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Space/doc
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;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:StructuredQuote
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
5gtdrd3qkchyra4j769eptz3qivs29m
Template:Stub
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101
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
101
wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
bcxslpn9zg20lvouccy581nvx3ukjl2
Template:Stub/doc
10
103
103
2023-12-17T01:08:51Z
FANDOM
32769624
Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..."
103
wikitext
text/x-wiki
;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
tqq0kivah8rgixdbvf3nkjsaeam37y0
Template:T
10
5
5
2023-12-17T01:08:51Z
FANDOM
32769624
5
wikitext
text/x-wiki
<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
7rfwfkf7v8qsirfhrfq9sokm2459zae
Template:T/doc
10
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2023-12-17T01:08:51Z
FANDOM
32769624
7
wikitext
text/x-wiki
;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
d0o0c2pkih1xk8re8694zbwkjvqp9df
Template:Tocright
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FANDOM
32769624
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wikitext
text/x-wiki
<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Tocright/doc
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FANDOM
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wikitext
text/x-wiki
;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
2dbhgjhnsqc6pono0df2fkbj4cma74t
Template:Tool
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224
453
2025-08-03T21:38:58Z
Darcysuhhhhhh
56413329
Created page with "<includeonly> <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="price"> <label>Price</label> </data> <data source="usage"> <label>Usage</label> </data> <data source="special_effect"> <label>Special Effect</label> </data> </group> </infobox> </includeonly>..."
453
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="stats">Stats</header>
<data source="price">
<label>Price</label>
</data>
<data source="usage">
<label>Usage</label>
</data>
<data source="special_effect">
<label>Special Effect</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Tool
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| stats=Example
| price=Example
| usage=Example
| special_effect=Example}}
<pre>
{{Tool
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| stats=Example
| price=Example
| usage=Example
| special_effect=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"stats":{"suggested":true},"price":{"suggested":true},"usage":{"suggested":true},"special_effect":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
pupc2jrcg4xafwt8lk05nosz9wiaxa8
Template:Topic
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FANDOM
32769624
Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
39
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Topic/doc
10
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FANDOM
32769624
40
wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
9x2n2bgtm5mf7ts6vdu6lx7wv0fyvbv
Template:Trim
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87
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2023-12-17T01:08:51Z
FANDOM
32769624
87
wikitext
text/x-wiki
<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Trim/doc
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2023-12-17T01:08:51Z
FANDOM
32769624
91
wikitext
text/x-wiki
;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
s9exokxkuqpctkah87iveeswve3lqex
Template:Weapon
10
154
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2024-01-16T02:34:22Z
CliffGuy404
38274772
Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <..."
174
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Section Header</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
pxy2ybxa8okdpl5hm4or7qogsxkhewu
176
174
2024-01-16T02:37:02Z
CliffGuy404
38274772
176
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Stats</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
kvwnrpydr4o2hq50e9yfb80hszgmaqq
219
176
2024-01-19T20:40:30Z
CliffGuy404
38274772
219
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Stats</header>
<data source="damage">
<label>Damag</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
ah8i82jqifjfc4ncrbn2wi2wb004v5w
220
219
2024-01-19T20:40:39Z
CliffGuy404
38274772
220
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Stats</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
kvwnrpydr4o2hq50e9yfb80hszgmaqq
355
220
2024-03-29T15:47:47Z
SWAT999SWAG
54869940
355
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="header1">Stats</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
<data source="price">
<label>Price</label>
</data>
<data source="unlock_rank">
<label>Unlock Rank</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example
| price=Example
| unlock_rank=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example
| price=Example
| unlock_rank=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true},"price":{"suggested":true},"unlock_rank":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
alvmlrszujo5ua4usz92u602m23vfgz
356
355
2024-03-29T15:50:07Z
SWAT999SWAG
54869940
356
wikitext
text/x-wiki
<includeonly>
<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header source="other">Other</header>
<data source="unlock_rank">
<label>Unlock Rank</label>
</data>
<data source="price">
<label>Price</label>
</data>
<data source="resembles">
<label>Resembles</label>
</data>
</group>
<group>
<header source="header1">Stats</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="firerate">
<label>Firerate</label>
</data>
<data source="capacity">
<label>Capacity</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="recoil">
<label>Recoil</label>
</data>
<data source="reload">
<label>Reload</label>
</data>
</group>
</infobox>
</includeonly>
<noinclude>
Example usage:
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| other=Example
| unlock_rank=Example
| price=Example
| resembles=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
<pre>
{{Weapon
| title1=Example
| image1=Example.jpg
| caption-image1=Example
| other=Example
| unlock_rank=Example
| price=Example
| resembles=Example
| damage=Example
| firerate=Example
| capacity=Example
| accuracy=Example
| recoil=Example
| reload=Example}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"other":{"suggested":true},"unlock_rank":{"suggested":true},"price":{"suggested":true},"resembles":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
60wkpd3vfxyccrgdqkqkfabment5kda
Category:Blog posts
14
136
136
2023-12-17T01:08:51Z
FANDOM
32769624
136
wikitext
text/x-wiki
This is an automatically generated list of blog posts
[[Category:Community]]
fosvbkwvodhgffi7ovz4viu5bswckn0
Category:Candidates for deletion
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2023-12-17T01:08:51Z
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
jja1290e2p9zc83bs3uymw6zrro2l0e
Category:Community
14
137
137
2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:{{SITENAME}}]]"
137
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
pvml10nobooyn9545o1vp0vrmapf7o2
Category:Disambiguations
14
77
77
2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:{{SITENAME}}]]"
77
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
pvml10nobooyn9545o1vp0vrmapf7o2
Category:Documentation templates
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FANDOM
32769624
Created page with "[[Category:Templates]]"
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wikitext
text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:General wiki templates
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FANDOM
32769624
Created page with "[[Category:Templates]]"
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text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:Hatnote templates with errors
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:Maintenance]]"
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text/x-wiki
[[Category:Maintenance]]
it59vo5whwexpgslnlv8id1urubvc0x
Category:Image license templates
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FANDOM
32769624
Created page with "[[Category:Templates]]"
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wikitext
text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:Images
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:Media]]"
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wikitext
text/x-wiki
[[Category:Media]]
kpegwc3ncet7t0vit1niu7o1gph15bl
Category:Infobox templates
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FANDOM
32769624
Created page with "[[Category:Templates]]"
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text/x-wiki
[[Category:Templates]]
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Category:Maintenance
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text/x-wiki
The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
6c8qxul3zboqnjnv9rs4axt4b9giiid
Category:Media
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FANDOM
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Created page with "[[Category:{{SITENAME}}]]"
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wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
pvml10nobooyn9545o1vp0vrmapf7o2
Category:Navbox templates
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:Templates]]"
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wikitext
text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:Notice templates
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FANDOM
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Created page with "[[Category:Templates]]"
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wikitext
text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:Pages with broken file links
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FANDOM
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Created page with "[[Category:Maintenance]]"
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[[Category:Maintenance]]
it59vo5whwexpgslnlv8id1urubvc0x
Category:Primary
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2024-01-13T16:29:28Z
Yakata52
54424263
Created page with "LC4"
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text/x-wiki
LC4
s8xq81eqmmpjao6m7v2tgrg1kbvtxuw
Category:Quote templates
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FANDOM
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Created page with "[[Category:Templates]]"
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wikitext
text/x-wiki
[[Category:Templates]]
0t5jiibdq6k1tam9oy4zt1yld5iz80u
Category:Screenshots
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Created page with "[[Category:Images]]"
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[[Category:Images]]
fwg0enol6185yz0jt2jpw8aer9m6squ
Category:Secondary
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213
418
2024-11-18T02:41:21Z
Catsonpizza
56252171
Created page with "{| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1.6 |- |11A1 |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+Common [[Attachments]]: !Name: !Slot: !Notes: |- |Red Dot |Optic |Found on all |- |Slate Red Dot |Optic |Found on all |- |Suppressor |Mu..."
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wikitext
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{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|GT17
|32
|600
|12
|40
|20
|1.2
|-
|UP92
|50
|400
|15
|60
|40
|1.5
|-
|ZM 48
|60
|350
|6
|80
|60
|1.6
|-
|11A1
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+Common [[Attachments]]:
!Name:
!Slot:
!Notes:
|-
|Red Dot
|Optic
|Found on all
|-
|Slate Red Dot
|Optic
|Found on all
|-
|Suppressor
|Muzzle
|Found on all
|-
|Muzzle Break
|Muzzle
|Found on all
|-
|Flash Hider
|Muzzle
|Found on all
|-
|Short Grip
|Grip
|Found on all
|-
|Long Grip
|Grip
|Found on all
|-
|Quickdraw cylinder
|Mag
|Only found on ZM 48
|-
|Extended Mag
|Mag
|Found on all (Not ZM 48)
|-
|Quickdraw mag
|Mag
|Found on all (Not ZM 48)
|}
6insfa3uhugk01myuq907evh2l4oake
420
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Catsonpizza
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wikitext
text/x-wiki
{| class="fandom-table"
|+Secondary stats compared
!Wepon
!Damage
!Fire rate (RPM)
!Capacity (Rounds)
!Accuracy
!Recoil
!Reload time (Seconds)
|-
|[[GT17]]
|32
|600
|12
|40
|20
|1.2
|-
|[[UP92]]
|50
|400
|15
|60
|40
|1.5
|-
|[[ZM 48]]
|60
|350
|6
|80
|60
|1.6
|-
|[[11A1]]
|60
|350
|7
|60
|60
|1.2
|}
{| class="mw-collapsible mw-collapsed fandom-table"
|+[[Attachments]] found:
!Name:
!Slot:
!Notes:
|-
|Red Dot
|Optic
|Found on all
|-
|Slate Red Dot
|Optic
|Found on all
|-
|Suppressor
|Muzzle
|Found on all
|-
|Muzzle Break
|Muzzle
|Found on all
|-
|Flash Hider
|Muzzle
|Found on all
|-
|Short Grip
|Grip
|Found on all
|-
|Long Grip
|Grip
|Found on all
|-
|Quickdraw cylinder
|Mag
|Only found on ZM 48
|-
|Extended Mag
|Mag
|Found on all (Not ZM 48)
|-
|Quickdraw mag
|Mag
|Found on all (Not ZM 48)
|}
8naprtuory0nrk6p4tvn4bshyvziwlt
Category:Stubs
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text/x-wiki
__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
1q6hsyyz5mwcs1fgok461xwllatvekz
Category:Template documentation
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2023-12-17T01:08:51Z
FANDOM
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Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]"
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wikitext
text/x-wiki
The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
qdkvvsu978yu5540ole3np96m7r22ot
Category:Templates
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2023-12-17T01:08:51Z
FANDOM
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Created page with "[[Category:Maintenance]]"
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text/x-wiki
[[Category:Maintenance]]
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Category:Unattributed files
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__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
* Update the file page with an appropriate if one can be easily determined.
* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
tohx5e1fs2fk5dgb7ahyfzg5h2hf2pr
Category:Videos
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2023-12-17T01:08:51Z
FANDOM
32769624
Created page with "[[Category:Media]]"
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wikitext
text/x-wiki
[[Category:Media]]
kpegwc3ncet7t0vit1niu7o1gph15bl
Category:Wiki skin images
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Created page with "[[Category:Images]]"
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[[Category:Images]]
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Module:Dialogue
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
iu7tzurefqgz8vn2noywv0jixrunmc2
Module:Dialogue/doc
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getting rid of red links
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wikitext
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This module is invoked by the {{t|Dialogue}} template.
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Module:Hatnote
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2023-12-17T01:08:51Z
FANDOM
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
owdyvs3cj9roi0zs62mvc6i1dlm6wcp
Module:Hatnote/doc
828
119
119
2023-12-17T01:08:51Z
FANDOM
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wikitext
text/x-wiki
This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
l8bt36g57viwmqhyiuo8308nopyrxyk
Module:Mbox
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FANDOM
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
3a5vo8p1ejar3ie3yg2yuizbamwevr6
Module:Mbox/data
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local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
ed7bc6e22pux37qujbn0t5j7fechrz0
Module:Mbox/data/doc
828
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FANDOM
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to get rid of a red link for documentation
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wikitext
text/x-wiki
This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
tj724m6wnkemnmi9x8lfg3xd1l01fzp
Module:Mbox/doc
828
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FANDOM
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getting rid of a red link for the documentation
115
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
skrr10nguwr58wp1ukw4ouk1d8ia8j5
Module:Namespace detect
828
72
72
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FANDOM
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72
Scribunto
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
1xl1t72olerrjk28oqw8rtm6vmxizub
Module:Namespace detect/config
828
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FANDOM
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fixing broken help link
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Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
42aw8jbiry5pd2wjzctj0mfvicja1hx
Module:Namespace detect/config/doc
828
123
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FANDOM
32769624
Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
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wikitext
text/x-wiki
This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
anpd1xxr9apvj5jh56ll4ce3cpw3xb0
Module:Namespace detect/data
828
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2023-12-17T01:08:51Z
FANDOM
32769624
fixing broken help link
74
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
7ik38lqy6uh9fwkkne9cxn9o7d7m1sv
Module:Namespace detect/data/doc
828
122
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FANDOM
32769624
Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons."
122
wikitext
text/x-wiki
This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
8syjeo843oi4x2o5pp94toh3jfcdwfj
Module:Namespace detect/doc
828
121
121
2023-12-17T01:08:51Z
FANDOM
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121
wikitext
text/x-wiki
This module is invoked by the {{t|Namespace}} template.
2idd8afbk2w2qo3lyfjbhzosq8r1cc5
Module:Navbox
828
75
75
2023-12-17T01:08:51Z
FANDOM
32769624
fixed broken help link
75
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
eiz127jgrsxnzryvcbyig40mttporiz
Module:Navbox/doc
828
120
120
2023-12-17T01:08:51Z
FANDOM
32769624
getting rid of red links
120
wikitext
text/x-wiki
This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
46ogwqjbpjnp6l90gx5hiukc3znxrzp
Module:Quote
828
76
76
2023-12-17T01:08:51Z
FANDOM
32769624
76
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
c9yao8bgr81k5du7sexrz7eye5k8wsr
Module:Quote/doc
828
117
117
2023-12-17T01:08:51Z
FANDOM
32769624
to get rid of the red link for the documentation
117
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
bygz1r6jdgkblaksf93oqt9ka8276av
Blog:Recent posts
502
135
135
2023-12-17T01:08:51Z
FANDOM
32769624
Created article for recent blog posts
135
wikitext
text/x-wiki
<bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist>
kiy6ea8s4k1rsun3synixzuj194b8g3